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WIKI/raids/savage/Alexander - The Heart of the Creator (Savage)

Alexander - The Heart of the Creator (Savage)

savageHeavensward

Overview

None can deny the wandering minstrel's inimitable way with words, nor the manner in which his penchant for embellishment and exaggeration has rendered your triumph over the primal Alexander all the more triumphant─and the insurmountable odds over which you did prevail all the more insurmountable. Reach back into your memory and relive your adventure inside the steel giant as it will live on in the hearts and minds of all who hear the tale!

Strategy Notes

  • This is another fight that requires players to pay attention to what the boss is doing in order to dodge mechanics or stand in the correct place to make sure mechanics resolve properly.
  • File:Optical Sight Spread Pattern.png|The Spread pattern visual. (Two Giant Orbs)
  • File:Optical Sight Stack Pattern.png|The Stack pattern visual. (Balanced Ring)
  • File:Optical Sight Rotation Pattern.png|The Rotation pattern visual. (Scattered ring)
  • Players will primarily need to look out for Laser Sword and Optical Sight, as failure to properly dodge will inflict Vulnerability Up if not outright kill the player. While Laser Sword can be dodged simply by moving to the opposite side of the cast, Optical Sight will require keen eyes and quick feet.
  • Once Cruise Chase hits 93% HP, it will summon E.D.D. DPS must kill this enemy as quickly as possible, as well as breaking its Armored Pauldron when it attempts to cast Overboost. Cruise Chaser will also cast Laser Sword at this time, so DPS must pay attention at which side to dodge while simultaneously attacking E.D.D.

Boss Encounters

Cruise Chaser

  • Clock spots should be assigned for the Optical Sight Spread Pattern in Phase 1.
  • Positioning should be decided for Limit Cut (Attack) in Phase 2.
  • Positioning for Tanks, Healers, and DPS should be assigned for spread circles in Phase 4.
  • Positioning and strategy should be decided for Limit Cut (Attack) in Phase 4.

Phase 1: 100 - 73%

  • Overboost: Summons an Armored Pauldron and begins charging Overboost. If the Armored Pauldron is not destroyed before the cast finishes, E.D.D gains a powerful Damage Up.
  • Self-Detonate: If not defeated after 20 seconds, E.D.D will self-destruct, wiping the party.
  • Two Giant Orbs: Spread Pattern - A massive unmarked simple circle AoE that hits everything except the very edge of the arena. Later combined with spread circles.
  • Ring of Eight Orbs: Stack Pattern - A small unmarked simple circle AoE is dropped on the location each player was standing when Optical Sight finished casting.
  • Scattered Ring of Orbs: Rotation Pattern - Two explosions will rotate clockwise around the edges of the arena, firing four times before lastly hitting the center. Later combined with spread circles.
  • move to the far edges.]]The Spread Pattern (two giant orbs) must be dodged by all players immediately running to the edge of the platform. Players are not given much time to escape, so Sprint or any mobility skills are extremely helpful.
  • After 87% health, all players are marked with spread circles, requiring clock spot assignments.
  • The Stack Pattern (balanced ring of orbs) is simply avoided by having all players stack together prior to the cast, then moving away a short distance afterwards.
  • The Rotation Pattern (scattered ring of orbs) requires players to stack in the center prior, then move to the location of one of the first explosions and chase the AoEs clockwise. Once the center explodes, it is safe to move back to the center again.
  • After 87%, one random DPS and one random healer will be marked with spread circles. These players should move all the way to the edge to leave the center safe for the rest of the party.

Phase 2 - 73% - 61%

  • Cruise Chaser will teleport behind odd-numbered players (marked with blue), sending a large cleave in the direction the player is facing. Deals minor knockback and inflicts Magic Vulnerability Up.
  • Cruise Chaser then charges at the next even-numbered player (marked with red) in the order. This charge inflicts Magic Vulnerability Up and deals heavy knockback unless the player is facing Cruise Chaser.
  • The Aetheroplasm shrinks over time, reducing the damage it deals once it bursts. The Aetheroplasm shrinks a total of three times, after which it will automatically explode.
  • If two puddles created by Aetheroplasms overlap, they will explode and wipe the party.

Phase 3: 61% - 45%

  • Detailed mechanics not available from the source page.

Phase 4: 45% - 0%

  • Spread Pattern now targets six players with spread circles— two tanks, two healers, and two random DPS.
  • Rotation Pattern functions identically. Always targets one healer and one DPS with spread circles.
  • Stack Pattern now targets four players with spread circles— both tanks and two random DPS.
  • Odd-numbered players should stand a short distance away from the edge to compensate for the knockback. Alternatively, Arm's Length or Surecast can be used with precise timing.
  • As there are only three spaces between pillars and four pairs of players, a common strategy is to have the 7-8 numbered pair to swap positions with the 1-2 pair after that pair has taken their hits.
  • Alternatively, two swaps can be done— with 1-2 swapping with 5-6 and 3-4 swapping with 7-8, with all even-numbered players aiming Cruise Chaser's charge to the same gap between pillars.

Duty Information

  • Duty Finder: Savage Raids (Heavensward)
  • Time Limit: 90 minutes
  • Tomestones: 30 poetics

Music