Overview
None can deny the wandering minstrel's inimitable way with words, nor the manner in which his penchant for embellishment and exaggeration has rendered your triumph over the primal Alexander all the more triumphant─and the insurmountable odds over which you did prevail all the more insurmountable. Reach back into your memory and relive your adventure inside the steel giant as it will live on in the hearts and minds of all who hear the tale!
Strategy Notes
- At this point the boss will disappear from the arena and ads will begin to spawn.
- The boss will then follow up with a Gravitational Anomaly and another Sacrament, a Divine Spear, Punishing Heat and yet another Divine Spear.
- These debuffs can come out in any order and can target any player. Sometimes a player might not even receive a debuff. There are a few general rules that players can expect to follow to make this phase as easy as possible:
- As long as players satisfy the requirements of their debuffs by the time the cast finishes, everyone will survive.
- After an ad is defeated, that player will be able to move to another platform to help defeat the other ads. When all ads are destroyed, players will be returned to the arena. If the ads are not defeated within 60 seconds, the raid will wipe.
- The boss will cast Inception again, this time debuffing players: 1 Defamation debuff, 1 Shared Sentence debuff, and 6 tethered players of either red & green or blue. Players will need to watch what crystal begins to explode to predict where the safe zones will be and group in them to satisfy the debuffs.
Boss Encounters
Alexander Prime
- Divine Spear: The boss fires a frontal cone attack with no cast bar. This deals high damage and must be pointed away from the party.
- Punishing Heat: A high damage tankbuster. The main tank needs to use heavy cooldowns to survive this. The boss will fire another Divine Spear.
- Blazing Scourge: Two random players are marked with red orbs, then are hit 3 times for high damage. Players need to separate to avoid overlapping damage.
- Incinerating Heat: A random healer will be marked with a stack marker. Players need to stack to mitigate the damage.
- Mega Holy: Raid-wide AoE. Mitigate and heal through.
- Gravitational Anomaly: Players will drop AoE markers that will grow. Players need to move out of these quickly and move towards the boss, which can fire one of two attacks:
- Radiant Sacrament: The boss fires a large donut AoE that can only be avoided by moving close to the boss. If hit, most players will die. It also debuffs with Infirmity and Damage Down.
- Sacrament: Fires line AoEs from the boss, can only be dodged on the diagonals of the boss's hitbox. If a player gets hit by this, they will most likely die. If not, they will be debuffed with Infirmity and Damage Down. The boss will fire another Divine Spear and a Punishing Heat.
- Wave 1:
- Arrhidaeus's Lanner: Two groups of these will spawn at the east and west. Pick these up, group them together and AoE them down.
- Wave 2:
- The General's Wing: These cast Almost Holy constantly until deafeated. After each cast they will receive a stack of Magic Damage Up. Focus on taking out two at a time to mitigate how many stacks the ads receive.
- Wave 3:
- The General's Time: This ad will have a large green circle underneath it that buffs the other ad that spawns with Damage Up. Have the off tank grab it and pull them apart. It will also use Half Gravity, dealing high damage to the tank, and gaining a stack of Magic Damage Up after each cast.
- The General's Might: Will spawn close to The General's Time. Have the main tank pull this ad away. It will cast Smash, dealing high damage to the tank and receives a stacking Physical Damage Up buff after each hit.
- Divine Judgment Players need to destroy all ads before the boss finishes casting this, otherwise it is a wipe. Even with all the ads dead, Tank players will still need to use a level 3 Limit Break to mitigate the attack enough to survive.
- Chronofoil: The boss will return to the center of the arena and grow wings. The main tank should also provoke and establish enmity, as the enmity has reset for the boss.
- Temporal Stasis: Players will be completely frozen for about 8 seconds and hit by an attack. They will also receive specific debuffs that require players to participate in specific mechanics. Failure to do so will result in the death of the player:
- Defamation: Players will receive a massive AoE that must be moved away from the rest of the party to avoid. It also inflicts a Magic Vulnerability Up debuff, meaning a player can not be hit by more than one. It is recommended that players with this debuff move to the east, south and west.
- Shared Sentence: Players will need to stack with other players to split the damage of this attack in a small AoE, however they can not stack with another player that has this debuff, or the players that have Defamation.
Duty Information
- Duty Finder: Savage Raids (Heavensward)
- Time Limit: 90 minutes
- Tomestones: 30 poetics
Achievements
- Sins of the Savage Creator I
- Sins of the Savage Creator II
- Sins of the Savage Creator III
- Mightier than the Prime