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WIKI/raids/savage/Deltascape V3.0 (Savage)

Deltascape V3.0 (Savage)

savageStormblood

Overview

Deltascape V3.0 (Savage) is a savage raid in Final Fantasy XIV. It was added in Patch 4.05 during Stormblood.

Strategy Notes

  • Should be dead! But repeats till enrage around 11m 30s.

Boss Encounters

Halicarnassus

  • Detailed mechanics not available from the source page.

Core Mechanics

  • Critical Hit - High Damage tank buster. Always crits. Tanks take awareness kill
  • Spellblade:
  • Holy: 3 AoE's + Stack. Boss will also cast Pole Shift which switches the tethered players positions. In this case have party stack with the player tethered to stack mechanic, and have other 2 tethers spread away from these.
  • During Libary phase: You will receive 2 stacks and 4 AoEs. To handle this you have the 4 AoEs go in 1 Green Book each granting physical vun down. The 2 stacks and 2 unmarked will go into Blue Books, granting magic vun down. This enables the stacks to be soaked by 2 players. |
  • Fire 3: AoE around the boss, under the boss is safe. |
  • Blizzard 3: AoE around boss, dodge out. |
  • Thunder 3: Line AoE.
  • Panel Swap: Changes arena type, also changes effect of next mechanic:
  • Queen's Waltz: Effect changes on the panel she is stood in. Effects are introduced in order, but later will switch based on where she jumps too.
  • Plain area: Casts the A3S protean wave mechanic targeting all players with conal AoEs. Spread around boss and don't overlap other players.
  • Forest: Boss casts T6 Thorny vines tethering tanks/healers with DPS. Run apart with Tanks/healers going one way , DPS the other
  • Cave: Casts pillars in non-blue tiles ala normal mode. Comes with raid wide AoE dmg.
  • Library: Each player takes a non-booked panel, at the end of the cast a book falls on each player dealing ½ max HP.
  • Haste: Increases cast time of next mechanic.
  • Haste 3: Increases cast time for set duration. Final phase only.
  • Dimensional Wave: Medium raid wide AoE DMG
  • Playing field: Swaps tiles on arena to DPS/Tank/Healer, and later Pig/Frog/Imp. All must be stood on, by correct player type.
  • The Game: Triggers playing fields.
  • Oink: Red Triangles. Stack to prevent turning into pigs.
  • Ribbit: Conal AoE in front of boss. Turns you into frog.

Mechanics Order:

  • Phase 1 Standard
  • Critical Hit
  • Spellblade Holy + Pole Shift
  • Waltz - Protean Wave
  • Haste
  • Spellblade / Random
  • Dimensional Wave
  • Playing Field
  • Oink
  • The Game
  • Panel Swap - Phase 2 Forest
  • Waltz - Thorny Vines + Spellblade Fire
  • Haste
  • Spellblade Thunder
  • Critical Hit
  • Dimensional Wave
  • Place Token - White Flame
  • Mindjack + Waltz vines
  • Dimensional Wave
  • Panal Swap - Phase 3 cave

Duty Information

  • Duty Finder: Savage Raids (Stormblood)
  • Time Limit: 90 minutes
  • Tomestones: 15 Poetics

Music