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WIKI/raids/alliance/San d'Oria: The Second Walk

San d'Oria: The Second Walk

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Overview

Sareel Ja remains determined to fashion a figure he believes worthy of ruling Tural. Confident he has found a champion that proves your match, he has extended you an invitation to return to Jeuno. There, you come face to face with none other than Kam'lanaut─Archduke of Jeuno, and one of the last survivors of an ancient race known as the Zilart. Kam'lanaut soon departs for the battlefield, eager to meet you in combat. Refuse Sareel Ja's hospitality, and he has promised to unleash a horde of echoes upon the people of Yak T'el. With little choice but to accept, you steel yourself for another journey down the Walk of Echoes.

Strategy Notes

  • During this battle, the boss will occasionally summon Vana'diel's versions of the Four Lords (i.e. Shijin) for mechanic sequences. Two different Shijin may be spawned per battle, so players will need to experience this battle multiple times to see all four.
  • This double boss encounter takes place on the deck of an airship. Players may fall off the east and west edges of the arena to their deaths. Ultima is an off-arena enemy at the east that cannot be freely positioned, while Omega is a mobile enemy. The bosses will periodically equalize their health if the difference becomes too large.
  • Players may now fall off the arena to their death.
  • Players may fall off the arena to their death in both phases of this fight.
  • The arena is now a clearly delineated 3x3 grid of tiles, with the north tile initially empty. The boss will have a Paradise Found debuff as flavor.

Boss Encounters

Faithbound Kirin

  • Stonega IV: Raid-wide magical damage.
  • Wrought Arms: The kirin summons two untargetable Sculpted Arm adds, one west and one east.
  • Synchronized Strike: The kirin tethers both arms and spawns two line AoE telegraphs that run north to south. After these initial AoEs resolve, they will be transferred over to the arms, who will use much wider north-south late telegraphed line AoEs that will hit the sides of the arena.
  • The kirin will then face east and repeat this attack, but the follow up AoEs will be north-south even though the initial ones are east-west.
  • Crimson Riddle:
  • The boss's tail will begin glowing red, denoting a 180 degree rear cleave with no ground telegraph.
  • The boss will gather flames in its mouth, denoting a 180 degree frontal cleave with no ground telegraph.
  • The boss will then go north and cast Summon Shijin, spawning one of four possible creatures.
  • If Moonbound Genbu is summoned:
  • Genbu will use Shattering Stomp, dealing raid-wide physical damage and spawning two blue bent line cracks on the floor. One crack will emit geysers, followed by the other crack, which denotes late telegraphed point-blank AoEs on each geyser.
  • Genbu will then use Midwinter March, a telegraphed circle AoE, followed by Northern Current, a late telegraphed donut AoE hitting the area outside the circle.
  • If Duskbound Byakko is summoned:
  • A persistent AoE will spawn around the arena, along with 8 panels.
  • Byakko will jump to one panel and use a late telegraphed line AoE charge (Gloaming Gleam) in front of it. When it reaches the opposite panel, it will use a large, late telegraphed point-blank AoE.
  • Byakko will use Gloaming Gleam three more times. However, this will be combined with Quake from the kirin, placing three sets of circle AoE telegraphs at random players' locations.
  • If Sunbound Suzaku is summoned:
  • A persistent AoE will spawn around the arena, compressing it to a square.
  • Two fireballs will spawn on one side of the arena and emit a point-blank AoE telegraph that expands. Suzaku itself will spawn on the same side and use a late telegraphed line AoE divebomb (Vermilion Flight) at the same time the orbs explode.
  • Several more fireballs will spawn that will cover two sides and one corner. At the same time, Suzaku will divebomb through the middle of the arena, leaving only one area empty. Multiple players will also be given spread AoE markers (Stonega III) that resolve a few seconds after the divebombs/fireball explosions.
  • If Dawnbound Seiryu is summoned:

Ultima, the Feared and Omega, the One

  • Ion Efflux: Omega uses a magical raid-wide attack.
  • Antimatter: Ultima targets all three tanks with telegraphed magical tankbusters.
  • Energy Orb: Ultima spawns three portals next to each other at the side of the arena. These will do a late telegraphed line AoE (Energy Ray).
  • Aft-to-fore Fire / Fore-to-aft Fire: Omega will flash two 180 degree cleave telegraphs in the direction of the cast name, then execute those attacks.
  • Tractor Beam: Ultima will use a telegraphed draw-in attack. Players should go to the opposite side of the arena to avoid being pushed off or use knockback immune. An airship will also appear on the side where the arrows originate, indicating a late telegraphed half-room cleave.
  • Immediately after the draw-in, random players will be marked with spread AoE telegraphs that deal magical damage (Anti-personnel Missile).
  • Surface Missile: Omega will flash three sets of red rectangular regions on the arena, indicating the location of AoEs, then execute the attacks. Immediately followed up with Energy Orb and Anti-personnel Missile, so players should be mindful of the portal locations while spreading.
  • Mana Screen: Ultima will spawn a mirror panel on the arena at a 45 degree angle. It will then use an Energy Orb that hits the mirror, resulting in a follow-up line AoE that is deflected 90 degrees from the original AoE.
  • Trajectory Projection: Omega will give random players a 9-second Projection Locus debuff. These players will flash a red circle AoE telegraph that is slightly offset from their character. When the debuff timer expires (which will also be indicated with a 5-second overhead timer), the target players will drop a late telegraphed circle AoE near the direction of their telegraph, so should dodge by moving opposite it.
  • Tractor Field: Jump from the airship before it's reduced to ash! Ultima will forcibly pull all players towards it, briefly stun then, and both bosses will become untargetable. The party needs to move to the opposite side of the arena containing the green line to safely jump off to a lower airship, while dodging numerous circle AoE telegraphs (Multi-missile) and being aware of the line AoEs creeping from the back of the platform. The line AoEs will leave behind a persistent fire, killing anyone left behind.
  • Citadel Buster: Ultima will use a heavy-hitting magical raid-wide attack that should be mitigated.
  • Hyper Pulse: Omega will spawn a magical proximity AoE in the middle of the arena, indicating where it will jump to.
  • Mana Screen: Ultima will now spawn three mirrors and follow up with Energy Orb to hit one. The line AoE will be deflected twice, with one mirror being untouched. Immediately foollowed with Anti-personnel Missile spread.
  • Chemical Bomb: Ultima will sequentially spawn four proximity AoE telegraphs, one near each corner of the arena, in a clockwise or counterclockwise fashion. Rotate with the spawn order to mitigate damage.
  • Energy Orb + Aft-to-fore / Fore-to-aft Fire: Ultima will make the sides of the arena unsafe with Energy Orb portals, while Omega will face north and use two cleaves, which can be readily dodged near the midline of the room.
  • Mechanics then repeat until both bosses are defeated.

Kam'lanaut

  • Enspirited Swordplay: Raid-wide magical damage.
  • Proving Ground: Kam'lanaut will spawn a small point-blank AoE under him that will leave behind a persistent puddle, inflicting Bleeding to anyone who steps in it.
  • Elemental Blade: Kam'lanaut will sequentially imbue himself with two elements (fire, water, earth, air, ice, lightning), which will empower his next attack.
  • Sublime Elements: Spawns one of two patterns of elemental AoEs. The telegraphs matching the elements from previous Elemental Blade attack will enlarge significantly, so players will need to move far away from them.
  • Pattern 1: 6 cones
  • Pattern 2: 6 intersecting perpendicular lines
  • Sublime Elements will be used twice and show both patterns as a tutorial.
  • Princely Blow: Line AoE physical tankbusters on all 3 tanks that will also knock them back. The knockback can be prevented with knockback immune.
  • Light Blade: Telegraphed line AoE through Kam'lanaut and spawns numerous Sublime Estoc (sword) adds in it, pointing in one of two directions. Each sword will use a late telegraphed line AoE (Sublime Estoc) aimed at where it is pointing, so get behind any sword.
  • Great Wheel: Telegraphed point-blank AoE. Kam'lanaut will rotate to face a new direction and immediately follow with a late telegraphed 180 degree frontal cleave, so get behind.
  • Esoteric Scrivening: Stuns players for several seconds and transitions the arena to a slightly smaller circle with three evenly spaced prongs.
  • After the arena changes and players regain control, Kam'lanaut will open with an instant magical raid-wide attack (Shockwave) followed by Transcendent Union, dealing five hits of magical damage followed by a final, much stronger raid-wide magical attack. Heal and mitigate through.
  • Esoteric Palisade: Spawns a dangerous persistent AoE on the three prongs and summons three crystals (e.g. earth, water, ice).
  • Crystalline Resonance: Kam'lanaut will spawn three sets of expanding elemental circles originating from him. When the circle touches a crystal matching its element, the crystal will emit a large, late-telegraphed point-blank AoE. The two other crystals will be safe. Prior to the third crystal resolving, random players will receive spread AoE markers (Empyreal Banish III). At the end of this mechanic, the persistent AoE covering most of the prongs will disappear, although there is still a small persistent AoE at the ends.
  • Illumed Facet: Kam'lanaut will spawn three untargetable clones of himself, each of which will use a late telegraphed line AoE (Illumed Estoc) roughly through where they are facing, leaving six triangular regions at the edge of the arena safe.
  • Shield Bash: Telegraphed radial knockback from the center, dealing physical damage. All players should either use knockback immune or position to be knocked back towards a prong.
  • Empyreal Banish IV: Stack marker AoE on a random player, dealing magical damage.
  • Princely Blow will be used again and functions identically as before, but tanks should be mindful to be knocked back to a prong if they do not use knockback immune. Each tank should take a different prong due to the size of the tankbuster cleave.
  • Proving Ground + Elemental Blade: Similar to before, but Kam'lanaut now imbues three instead of two elements, causing three AoE telegraphs to enlarge. For the cones pattern, only one slice will be safe. For the lines pattern, only two small corners will be safe.
  • Light Blade + Empyreal Banish III

Legacy of the Zilart: Eald'narche

  • Uranos Cascade: Telegraphed AoE magical tankbuster on all three tanks.
  • Cronos Sling: One of two attacks based on the positions of the Eald'narche's card-like implements (exoplates), followed by a half-room cleave.
  • If the exoplates swirl in a messy oblong formation (similar to an egg or potato), it denotes a late telegraphed point-blank AoE. (Max melee range is safe.)
  • If the exoplates swirl in an orderly cylindrical formation, it denotes a late telegraphed donut AoE.
  • After the point-blank or donut AoE, the exoplates will gather to one side of the boss, denoting a half-room cleave in that direction.
  • Empyreal Vortex: Five hits of magical raid-wide damage, places down red circle AoE telegraphs at various locations, and gives random players spread marker AoE telegraphs.
  • Warp: Two red circles will spawn on the ground, one directly below the boss, and one on a random corner, indicating where Eald'narche will teleport to. After teleporting, he will use Sleepga, a late telegraphed frontal cleave that damages and inflicts a 15-second cleansable sleep debuff. Get behind.
  • Gaea Stream: Spawns four moving line AoE telegraphs in a "windmill" formation. Dodge into the first telegraph when it goes off to be safe from the rest.
  • Omega Javelin: Spread marker AoEs on random players dealing magical damage and leaving behind crystal puddles that will detonate as late-telegraphed follow up AoEs of the same size.
  • Duplicate: Spawns a large glowing tile on the arena with diffuse telegraphs at the edges, indicating a plus-shaped AoE.
  • Duplicate is used again but now spawns two glowing tiles, causing a smaller safe spot.
  • Excelsior: Spawns an square AoE telegraph at the north of the arena. Stuns the party and changes the arena after a cutscene.
  • Duplicate + Visions of Paradise: Spawns two plus telegraph tiles. However, one of the tiles will also be linked with the hole in the arena. The plus telegraph and the tile it is on will switch places with the hole, then the plus AoEs will resolve.
  • Stellar Burst: Eald'narche will forcibly draw one player towards them and imprison them in a crystal, making them the target of a stack marker AoE dealing magical damage.
  • Ancient Triad: Spawns several AoE telegraphs—multiple circle AoEs and a line AoE covering three tiles. In addition, either a proximity AoE in the middle or a draw-in AoE with a circle AoE telegraph will spawn.
  • The line AoE tiles will either:
  • Become quicksand and give anyone who steps in them a short Six Fulms Under, killing them if it expires naturally.
  • Become icy.
  • The circle AoEs will either:
  • Become fire orbs with two smaller flames rotating vertically, denoting late telegraphed line AoEs based on where they are facing.

Duty Information

  • Duty Finder: Alliance Raids (Dawntrail)
  • Roulette: Alliance Raids
  • Time Limit: 120 minutes
  • Tomestones: 120 + 15

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