Overview
At a depth of 6,329 yalms, your exhausted yet determined fellowship enters the hulk's operations deck. An impossible scene unfolds before you, the surreal landscape bathed in a crimson glare and holding the promise of epic conflict...
Strategy Notes
- The arena is surrounded by a barrier that will instantly kill anyone who touches it. This activates as soon as the boss is pulled. Players will need to be careful to not get knocked into this as the fight progresses.
- The fight has a 13 minute hard enrage, requiring players to defeat the boss before time runs out or the boss will wipe the party.
- For the first phase, the boss will simply cycle through attacks. It is recommended Simply burn the boss down to 65% while dropping the meteors around the edge of the arena, keeping the red and yellow meteors close to one another without overlapping each other. Players will commonly drop the red meteors around the inner circle of the arena, near the three circles in the center of the arena, and the yellow meteors behind those past the second ring around the arena. Another common strategy is to drop the meteors around the arena at clock positions for the next phase. Players should also be careful to stand away from the tanks to avoid damage from Raven Blight exploding once it resolves. Attack the boss and burn its HP to 65%, and it will surround itself with a barrier, becoming untargetable.
- The boss will drop meteors on 3 players, and summon two sets of three Dalamud Spawn that appear in three different colors:
- Players will feed the meteors persisting on the field to the ads by bringing them near the comets. A Dalamud Spawn should only be fed three comets, or it will grow in size and wipe the raid. The red comets give a Damage Up buff, and the yellow comets give Haste. These buffs can stack.
- If these ads are brought too close to one another, they will tether, one will eat the other and grow large, gaining a massive Damage Up and Vulnerability Down buff, making it impossible to kill and wiping the raid.
Boss Encounters
Nael Deus Darnus
- Ravensbeak: Tankbuster that inflicts Raven Blight. On expiry, explodes in a small AoE around the target and applies a 25s vuln stack, making a tank swap required.
- Raven Dive: Jumps to a player and performs Iron Chariot before jumping back to the main target. Both jumps deal damage.
- Iron Chariot: Performed on a ranged player at random, deals damage and a knockback to anyone close by.
- Ravensclaw: Heavy-hitting frontal cleave.
- Thermionic Beam: A random player is marked, and the boss fires a laser at that player. Stack to mitigate damage.
- Lunar Dynamo: 20y donut AoE with lifesteal.
- Stardust: A random player is targeted with either a red or yellow marker over their head, and a meteor will drop shortly where they were standing. The meteors will persist where they drop and deal proximity-based damage. If a meteor is placed too close to another, it will explode, wiping the raid. If a player is still standing where the meteor lands, the player will die.
- Meteor Stream: 4 random players are targeted with markers over their heads. Clones will drop on marked players dealing high damage to any players hit as well as in a small AoE.
- Dalamud Dive: Hits the main target upon returning from Meteor Stream, dealing high damage.
Phase 1: 100% - 65%
- Detailed mechanics not available from the source page.
Phase 3: 65% - 47%
- Bahamut's Claw: Hits multiple times on the main target, dealing heavy damage.
- Garrote Twist: The boss fires a debuff at a random player that applies a stacking Garrote that will kill the player if the stack reaches 9.
- Supernova: The boss fires this attack at two random players without any indicator. These will drop two large AoEs under where they were standing. These will deal small damage, however they will persist. Stepping into these will deal significant damage and inflict a Heavy debuff. The boss fires these during the second Heavensfall.
- Fire Breath: Drops fire puddles under a random player target. The puddles persist for a while and inflict Burns, dealing massive damage per tick.
- Tail Whip: A high-damage, single target attack.
- Binding Chain: at 50%, the ad will target two random players and tether to them and quickly adds stacks of Garrote, requiring players to kill the ad to break the chains.
Phase 4: 47% - 0%
- Chain Lightning: A random player is targeted and is dealt a small amount of damage and debuffs with Thunderstruck. When this debuff resolves, it deals heavy damage to the player inflicted, as well as players close by in an AoE, and debuffs with Paralysis on anyone other than the originally debuffed player. This attack always fires Fireball.
- Fireball: A random player is targeted and an AoE drops on them, and debuffs the player with Scorched, which makes the next Fireball hit extremely hard. However, each player will be cycled through before hitting the same character again. The only way to remove this debuff is to be hit by Iceball.
- Iceball: A random player is targeted and an AoE drops on them, and debuffs the player with Frostbitten, which makes the next Iceball hit extremely hard. However, each player will be cycled through before hitting the same character again. The only way to remove this debuff is to be hit by Fireball.
Solo Unsync
- Phase 2: Golems must be killed before they are able to merge. There is a small window of opportunity after they spawn where they are idle and a player must be able to oneshot them. If they are allowed to merge, the resulting golem will be almost invincible and a reset via the death wall will be needed.
- Phase 3: Nael Deus Darnus must be burned down as fast as possible before the dragons are able to apply two stacks of ice or fire, which is instant death.
Duty Information
- Duty Finder: Savage Raids (A Realm Reborn)
- Time Limit: 90 minutes
- Tomestones: 20 Poetics
Achievements
Music
- Phases 1-2: Tempest
- Phases 3-4: Rise of the White Raven