Overview
Scarcely had Nidhogg fallen on the Steps of Faith, when taverns across Eorzea began to rumble with the rumors of your victory. In one such establishment did you regale a certain story-staved bard with the true details of your accomplishment – a humble account that he soon expanded into a flowery ballad of heroic proportions. Even as the lilting notes fade away, your mind is carried off by recollections of a monstrous foe, writ considerably more terrifying by the wandering minstrel's exaggerated poetry...
Strategy Notes
- Nidhogg will utilize many different abilities across a total of 5 phases, some of which are dealt in his standard Dragon Form, while others are exclusive to his Human Form later in the battle. Should the battle go on for 11 minutes, Nidhogg will spend 10 seconds to cast a Deafening Bellow that will wipe the entire raid.
Boss Encounters
Nidhogg
- Detailed mechanics not available from the source page.
Nidhogg's Dragon Form Abilities
- Scarlet Whisper: A magic-based frontal-cleave tank-buster with no cast time. Only the main tank should stand in front of the boss.
- Deafening Bellow: An arena-wide attack that deals moderate damage to the entire group.
- Horrid Roar (Sky): Targets random players with orange overhead markers. After 6 seconds, will hit victims with lightning for moderate AoE damage.
- Horrid Roar (Floor): Creates cuts in the ground under 4-8 players that open into AoEs reminiscent of eyes. After 3 seconds, the puddles will explode, dealing high damage to those inside.
- Inflicts Hysteria for 6 seconds. Multiple puddles can be stacked on top of each other for ease of avoidance.
- Cauterize: Nidhogg appears at a random edge of the arena before diving across in straight line, dealing massive damage to any players caught in its wake. This attack covers half the arena.
- Hot Tail: A straight AoE attack from Nidhogg's head and tail, passing through his center. Inflicts moderate damage and a Supperation DoT to anyone it hits. Stand to Nidhogg's sides to avoid.
- Hot Wing: The inverse of Hot Tail - an AoE attack extending from Nidhogg's sides. Stand at Nidhogg's head, tail, or underside to avoid.
- Touchdown: Minor damage dealt to those near Nidhogg's landing spot when returning to the arena.
- Bitter Hate: A stacking debuff to the primary enmity target that will inflict lethal damage on reaching 8 stacks. A tank swap should occur at 5 or 6 stacks.
- Akh Morn: A multi-strike stack marker. Nidhogg will repeatedly blast players for heavy damage divided equally across those in range.
- Akh Morn adds one additional blast every time it's casted. Starts at four.
- Flame Blast: Groups of flame orbs will appear around the room in sequences of two or three. After 15 seconds they will explode in a + shape, dealing massive damage to players in range.
Nidhogg's Human Form Abilities
- Ala Morn: A physical-damage tank-buster that deals massive damage to the main target, encouraging the use of mitigation skills. Not to be confused with Akh Morn.
- Drachenlance: A physical-damage frontal-cleave tank-buster. Deals moderate damage.
- High Jump: An AoE targeting multiple non-tank players, indicated by purple markers above their heads. After 5 seconds, marked players will be hit by moderate damage and will leave behind an AoE puddle which will persist for 20 seconds. These puddles will apply Bleeding while standing inside.
- Geirskogul: Line AoE created from High Jump puddles and Nidhogg. Aimed at random players and cuts through the entire arena.
- Soul Tether: Interceptable purple tethers that will attach to one (phase 3) or both (phase 4) healers. After 10 seconds, these tethers will explode for major AoE damage. Tethers must be grabbed by tanks.
- Eye of the Tyrant: A standard stack marker cast during Phase 3. Always targets a player with a blue tether. Only players with red tethers should stack on this marker.
- Darkdragon Dive: Four tower markers spawn around the center of the arena. Towers must have a player standing in them or else the party will likely wipe. Deals moderate damage to those inside. Leaves a puddle on the ground after that inflicts Burns.
- Super Jump: Places a flare marker at the location of a High Jump, dealing damage to players based on their proximity to its epicenter. Place High Jumps at the edge of the arena and run far away from this attack.
Duty Information
- Duty Finder: High-end Trials (Heavensward)
- Roulette: Mentor
- Time Limit: 60 minutes
- Tomestones: 20 poetics
Achievements
Music
- Phase 1: Dragonsong
- Phase 2: Freefall
- Phase 3: Revenge of the Horde