Overview
A god born of sorrow and despair. A man who lives only for death. As one they fought the Warrior of Light, and as one they fell. No words could do this titanic encounter justice... unless they come from the wandering minstrel, to whom no event is beyond improvement. As his nimble fingers pluck out the chords, his rich voice carries you to a place above the world, one that is at once familiar and foreign: Shinryu's domain.
Strategy Notes
- Much like normal mode, your battle against Shinryu will involve the presence of a Corrupted Aether Gauge. Once the gauge reaches 100, Shinryu will execute a special attack. In addition, players must also contend with The Worm's Heart - an attackable piece of Shinryu that will regenerate over the course of the battle. If the Corrupted Aether Gauge reaches maximum while The Worm's Heart is active, participants will suffer an unavoidable raid-wipe. However, whenever the heart is destroyed, Shinryu will suffer major damage. Inbetween each ultimate, Shinryu will use its left and right-wing to bombard the raid with further mechanics.
- Unlike normal mode, your battle against Shinryu will immediately begin on the chequered platform seen in Phase 2 of Normal mode. Furthermore, the middle tile can now be destroyed, and should that happen, the raid will suffer an unavoidable wipe. All tiles (including the central tile) can only withstand two direct attacks from Shinryu before breaking, so watch out!
- Lastly, both the main enmity target and the off-tank will suffer continuous auto-attacks from Shinryu, keeping Healers on their toes throughout the battle.
- With the above notes in mind, participants should begin the battle by immediately destroying The Worm's Heart as soon as possible.
- Just like normal mode, all players will be bound before an Active Time Manoeuvre takes place. Assuming you successfully free yourself, players will be transported to a new area, whereas those who failed will be instantly killed.
- The new phase begins with Touchdown, a proximity-based landing from Shinryu that will inflict damage and a massive knockback. The entire raid should immediately rush to the north of the platform so that the resulting knockback successfully launches them to another tile in the distance. Upon landing, players must continue moving north to avoid damage from more proximity markers around the rest of the arena, each of which will drop a meteor-like egg that hatches into multiple adds - one large add and four smaller ones. Bear in mind that the larger adds are capable of casting Death Sentence, which should be interrupted whenever possible.
Boss Encounters
Primal: Shinryu
- Detailed mechanics not available from the source page.
Transition
- Detailed mechanics not available from the source page.
Duty Information
- Duty Finder: High-end Trials (Stormblood)
- Roulette: Mentor
- Time Limit: 60 minutes
- Tomestones: 20 poetics
Achievements
Music
- Phase 1: The Worm's Head
- Phase 2: The Worm's Tail