Overview
The void─a world without death, where the strong devour the weak... Upon hearing your tales from that lightless place, the wandering minstrel cannot help but wonder: what if Barbariccia had devoured more of the great wyrm's aether? Having mused thus, the man then calls upon his not inconsiderable dramatic flair to weave a new verse, one which imagines a vastly empowered archfiend. The breezy melody sets your mind adrift upon shadowed winds, where you relive the stormy encounter, now stormier still...
Strategy Notes
- Split the raid into two light parties (tank, healer, two DPS). Mark the healers as 1 and 2.
- Place arena markers at the cardinal (N, S, W, E) and the intercardinal points (NE, NW, SE, SW) in the middle between the arena's center and its edges. Assign each player to one of these spread-out points: main tank north, offtank south, healers east and west, and DPS at the intercardinal points.
- Raid-wide damage. The boss casts additional untelegraphed raid-wide damage intermittently.
- The boss faces a random direction, preparing to throw her sword. This is telegraphed with an arcing line. There are two variants of this mechanic:
- Facing towards the thrown sword, the boss performs a mechanic with four variations. She will either:
- She additionally casts one of two mechanics:
Boss Encounters
Empress of the Winds: Barbariccia
- Sword held aloft. Casts a line AoE through the boss and an AoE where the sword lands. Stack behind the boss, on the opposite side of the arc of her throw, outside her hitbox.
- Sword held to the side. Casts a donut AoE around the boss and an AoE where the sword lands. Stack behind the boss, on the opposite side of the arc of her throw, inside her hitbox.
- squat down: She will dash towards the sword and cleave the arena with a huge conal AoE. Only the edges of the arena to her sides, up to about the intercardinal points, are safe.
- float in the air: She will recall the sword and cast a donut AoE around her.
- Stack markers on the healers: Both light parties stack on their respective healer:
- if she squats: to her sides at the arena's edge (one light party per side),
- if she floats: on opposite sides of the boss's hitbox.
- AoE on each player: The players spread out in the safe space allowed by the first mechanic:
- if she squats: spread along the safe area at the arena's edge to her side (one light party per side). The cleave will go off first, allowing the DPS to move into the arena a bit to spread out the player-targeted AoEs.
- if she floats: Players spread out inside her hitbox in the direction of their assigned points, wait until the donut AoE goes off, and then spread out into the arena to distribute the player-targeted AoEs.
- if carrying the big AoEs: move to the outside of the arena, towards the same intercardinal near them (either NE and SW, or NW and SE, as agreed beforehand)
- if carrying the stack-up marker: move to the opposite intercardinal, towards the unmarked player in the adjoining circle
- if unmarked: move to the opposite intercardinal, towards the player with the stack-up marker in the adjoining circle, so that both are inside the marker (which intersects both haircone boundaries)
Duty Information
- Duty Finder: High-end Trials (Endwalker)
- Roulette: Mentor
- Time Limit: 60 minutes
- Tomestones: 25 Poetics
Achievements
Music
- Main: Battle with the Four Fiends (Buried Memory)