Overview
Satisfied that the Warriors of Light have passed his trial, the primal Ramuh departs Eorzea for the aetherial sea. His sylphic thralls, however, unconvinced that their territory is truly safe, have focused their deep-rooted fear and spite into summoning their god anew. Can you rise to the challenge and prove your might once again? Crackling with the vengeful energies of his children's prayers, the Lord of Levin's judgment promises to be harsh indeed...
Strategy Notes
- This fight is one of the most difficult extreme trials in A Realm Reborn due to the high degree of coordination required, especially between the two tanks.
- Before pulling, it is recommended to place a waymark south of center on the arena (not in the water). This will indicate where players targeted by Chaotic Strike (orange crosshairs) will go to.
- Determine beforehand who will main tank and who will off tank to start the battle. Upon engaging the boss, it will use Thunderstorm, requiring the party to avoid overlapping their AoEs to prevent excessive damage, while staying out of the electrified water. This will also spawn several Lightning Orbs across the arena. The off tank will immediately pick up three orbs to get Surge Protection and then provoke the boss to tank swap. Ramuh will use Shock Strike, an untelegraphed AoE tankbuster, that will instantly kill anyone unless if they have Surge Protection. The highest enmity target must have this buff and be spread out from others. When the debuff is about to expire, the other tank should collect 3 orbs and provoke the boss. Tanks will swap like this for the duration of the fight. Because Thunderstorm is used frequently, the current off tank should collect 3 orbs and tank swap whenever new orbs spawn. This will ensure one tank has Surge Protection up at all times while managing the number of orbs on the arena, because these also increase Ramuh's damage. Note that collecting orbs with Surge Protection active will instead grant one stack of a debuff called Static Condensation, reducing healing received and dealing damage over time, although this will still protect from Shock Strike.
- The rest of the party will handle Chaotic Strike, which will target 2 random party members who are not top enmity. Players who are marked with an orange crosshair should go to the waymark, which will allow others to easily identify them and free them from Chaos by hitting them with a player-targeted Thunderstorm AoE. Players who are not freed in time will become Seduced and walk towards Ramuh, who will instantly kill them with Thunderspark. Players should be careful not to overlap two or more AoEs on the trapped players, as the excess damage could be lethal. It is possible for the current off tank to be targeted with Chaotic Strike, so it is critical to free them immediately.
- Six Grey Arbiters will spawn on the edge of the arena. This will need to be killed in time, or the party will wipe to Judgment Bolt. The party should start with the south add and kill them in a clockwise order, while dodging the line AoEs they use. The main tank should take note of the party's position and move to avoid hitting anyone with Shock Strike. During this phase, Ramuh will still use Thunderstorm and Chaotic Strike, which should be handled as before. Thunderstorm will be used fairly frequently and will deal more damage the more orbs there are, so it may be beneficial for a non-tank to clear some (but not too many) orbs to reduce damage from Thunderstorm.
- Two players will be tethered and be inflicted with Causality and Thunderclap, dealing damage upon using actions, and stacking damage-over-time, respectively. One player must collect 3 orbs and gain Surge Protection to break the tether and remove the debuffs. They should be careful not to collect too many orbs so enough will still remain for the tanks.
Duty Information
- Duty Finder: High-end Trials (A Realm Reborn)
- Roulette: mentor
- Time Limit: 60 minutes
- Tomestones: 20 poetics
Achievements
Music
- Main: Thunder Rolls