AAC Cruiserweight M1 raid guide
AAC Cruiserweight M1 source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Normal) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Normal) quick facts
The first opponent of your cruiserweight campaign is to be the shameless playboy of Solution Nine, Dancing Green. Wielding the soul of a terrible toad, he prefers to engage his opponents in duels of dance, using his heightened abilities to command the dance floor. If you are to claim victory, you shall need more than might and magic-indeed, you shall need a sense of rhythm.
- Category: Raid (normal)
- Difficulty: Normal
- First Appearance: Patch 7.2, *Dawntrail*
- Level: 100
- Item Level Requirement: 715
- Party Size: Full Party (8 players)
- Required Quest: The Dancing King
- Entrance: Greenroom
- Region: Xak Tural
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for AAC Cruiserweight M1.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
AAC Cruiserweight M1 has local boss notes for: Party Animal: Dancing Green. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Do the Hustle: One side of the boss will be surrounded by a wall of rainbow tiles, indicating a half-room cleave in that direction. Has no ground telegraph.
- 2-snap Twist: One side of the boss will spawn a wave of rainbow tiles, indicating two successive half-room cleaves in that direction, followed by an untelegraphed cleave on the other side. These cleaves and those from 4-snap Twist (below) will be synced to the rhythm of the background music.
- 4-snap Twist: Similar to 2-snap Twist but has four half-room cleaves on one direction before a final cleave in the other.
- Deep Cut: Telegraphed conal magical tankbuster on both tanks.
- Funky Floor: Five sets of alternating square AoEs (each covering one tile of the arena) in a checkerboard pattern.
- During the third set of telegraphs, the boss will use Full Beat, a stack marker on a random player dealing magical damage. Stack up on a safe tile, then dodge the final set of AoEs.
- Disco Infernal: Party-wide magical damage and assigns everyone a 17- and 35-second Burn Baby Burn debuff pair. Four spotlights will also spawn and move in fixed patterns (always horizontally or vertically). Players must be standing in a spotlight when their debuffs expire or they will be briefly stunned with Spotlightless and take heavy damage. There will be an overhead timer as a 5-second warning. Players who stand in a spotlight will be briefly incapacitated with In the Spotlight but will not take damage.
- The boss will use Do the Hustle after the first set of debuffs expire, after which players must stand in another spotlight for their second debuff.
- Celebrate Good Times: Party-wide magical damage.
- Ride the Waves: Arrow telegraphs will appear at the north row of tiles, leaving one tile empty. These will denote moving, three-tile-long AoEs that travel south. There will be a second set of telegraphs leaving a different column safe, with a one-row gap between the first and second AoE sets.
- 2-snap Twist or 4-snap Twist is used again when the second set of AoEs are around halfway down the arena.
- The boss will jump near the north of the arena and obtain Directional Disregard for this next mechanic.
- Ensemble Assemble: The boss summons eight untargetable Frogtourage backup dancer adds, one on each pedestal at the north of the arena.
- Arcady Night Fever: The adds will each sequentially pose with either their right or left hand raised. A Grooviness duty gauge will also appear.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Normal Raids (Dawntrail)
- Roulette: normal raids
- Time Limit: 90 minutes
- Tomestones: 10 mathematics + 5 mnemonics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: Ride the Rhythm
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.