Ageless Necropolis trial guide
Ageless Necropolis source-backed trial guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Trial quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Trial quick facts
By entrusting their memories of departed loved ones to the cloud, Alexandrians have long escaped the grief of separation. Being thus forced to confront the realities of mortal existence, what then filled their hearts was a dark and unreasoning terror. Harnessing this heightened fear of death for his own ends, a genius of an age gone by now channels the people's desperate prayers for succor into a new primal incarnation. It falls to the Warrior of Light to stand unflinching in the face of fear-made-manifest, and claim victory over this inexorable entity.
- Category: Trial
- Difficulty: normal
- First Appearance: Patch 7.3, *Dawntrail*
- Level: 100
- Item Level Requirement: 725
- Party Size: Full Party (8 players)
- Required Quest: A Terminal Invitation
- Location: The Ageless Necropolis, The Lightless Abyss
- Region: Unlost World
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Ageless Necropolis.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Ageless Necropolis has local boss notes for: Grasping Eternity: Necron. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Fear of Death: Party-wide magical damage and summons eight untargetable Icy Hands adds at various locations. The add spawn locations will be denoted by purple circles, and standing in them when the adds spawn will damage the player. Each add will use Choking Grasp, a telegraphed line AoE, at a random direction.
- Cold Grip: Telegraphed line AoEs covering the outer edges of the arena, leaving the middle third safe. One of the boss's sides will glow, indicating that after the first set of AoEs resolve, either the left or right two-thirds will be hit with a follow-up late telegraphed line AoE (Existential Dread).
- Memento Mori: A telegraphed line AoE through the middle of the room, leaving behind a persistent danger zone that will inflict bleeding. Five Icy Hands will spawn in this zone and face either west or east, indicating late telegraphed line AoEs in the direction they face. Shortly afterwards, the persistent AoE will disappear.
- Blue Shockwave: A 90 degree cleaving magical tankbuster that originates from the center of the boss. The AoE range is telegraphed.
- Soul Reaping: The boss will display either a donut or a filled circle on its ring, storing an attack for later, indicated by a blue diamond on the ring. Necron draws in aether...
- Aetherblight: The boss releases its stored attack. A donut AoE will leave well inside its hitbox safe, while a circle AoE will leave outside its hitbox safe.
- The boss will store another attack with Soul Reaping, but will follow with a Memento Mori prior to releasing the stored attack.
- Grand Cross: Party-wide magical damage and compresses the arena to a much smaller circle. Four untargetable Azure Aether orbs will begin rotating outside, each with a line AoE telegraph that rotates with opposite orbs. The telegraphs will gradually fill from the middle, and at the same time, a timer will begin counting down. Once they expire, the AoE will resolve, and the orbs will prepare another delayed AoE. Each pair of orbs rotates at different speeds. At the same time, multiple small circle AoE telegraphs will appear on the ground.
- The orbs will eventually stop at the cardinals and use a plus-shaped proximity AoE. Move to any intercardinal to mitigate the damage.
- Neutron Ring: Party-wide magical damage and restores the arena.
- The boss will become untargetable while a Rising Fear of Death duty gauge appears and becomes incrementing.
- Multiple targetable Icy Hands adds will appear in pairs. The adds will use Choking Grasp, a telegraphed line AoE.
- All adds must be defeated before the gauge reaches 100, or the boss will wipe the party with its next attack.
- Darkness of Eternity: The boss briefly becomes targetable and uses a party-wide magical attack before becoming untargetable again. Each party member will be individually transported to a new area.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Trials (Dawntrail)
- Roulette: Trials
- Time Limit: 60 minutes
- Tomestones: 12 mathematics + 7 mnemonics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: FINAL FANTASY IX: The Final Battle (Dawntrail)
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.