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WIKI/trials/Ageless Necropolis

Ageless Necropolis

Dawntrail

Overview

By entrusting their memories of departed loved ones to the cloud, Alexandrians have long escaped the grief of separation. Being thus forced to confront the realities of mortal existence, what then filled their hearts was a dark and unreasoning terror. Harnessing this heightened fear of death for his own ends, a genius of an age gone by now channels the people's desperate prayers for succor into a new primal incarnation. It falls to the Warrior of Light to stand unflinching in the face of fear-made-manifest, and claim victory over this inexorable entity.

Strategy Notes

  • This trial can be undertaken with other players or with a party of NPCs through Duty Support. If using Duty Support, you will begin the battle with two stacks of Willful. If you would be KO'd, instead a stack of Willful will be consumed to ignite the Will to Live, immobilizing you and protecting from most damage for several seconds. Note that falling off the arena will reset the battle regardless of this buff.
  • Being hit by avoidable AoEs will result in a 1 minute stacking Vulnerability Up debuff.

Boss Encounters

Grasping Eternity: Necron

  • Fear of Death: Party-wide magical damage and summons eight untargetable Icy Hands adds at various locations. The add spawn locations will be denoted by purple circles, and standing in them when the adds spawn will damage the player. Each add will use Choking Grasp, a telegraphed line AoE, at a random direction.
  • Cold Grip: Telegraphed line AoEs covering the outer edges of the arena, leaving the middle third safe. One of the boss's sides will glow, indicating that after the first set of AoEs resolve, either the left or right two-thirds will be hit with a follow-up late telegraphed line AoE (Existential Dread).
  • Memento Mori: A telegraphed line AoE through the middle of the room, leaving behind a persistent danger zone that will inflict bleeding. Five Icy Hands will spawn in this zone and face either west or east, indicating late telegraphed line AoEs in the direction they face. Shortly afterwards, the persistent AoE will disappear.
  • Blue Shockwave: A 90 degree cleaving magical tankbuster that originates from the center of the boss. The AoE range is telegraphed.
  • Soul Reaping: The boss will display either a donut or a filled circle on its ring, storing an attack for later, indicated by a blue diamond on the ring. Necron draws in aether...
  • Aetherblight: The boss releases its stored attack. A donut AoE will leave well inside its hitbox safe, while a circle AoE will leave outside its hitbox safe.
  • The boss will store another attack with Soul Reaping, but will follow with a Memento Mori prior to releasing the stored attack.
  • Grand Cross: Party-wide magical damage and compresses the arena to a much smaller circle. Four untargetable Azure Aether orbs will begin rotating outside, each with a line AoE telegraph that rotates with opposite orbs. The telegraphs will gradually fill from the middle, and at the same time, a timer will begin counting down. Once they expire, the AoE will resolve, and the orbs will prepare another delayed AoE. Each pair of orbs rotates at different speeds. At the same time, multiple small circle AoE telegraphs will appear on the ground.
  • The orbs will eventually stop at the cardinals and use a plus-shaped proximity AoE. Move to any intercardinal to mitigate the damage.
  • Neutron Ring: Party-wide magical damage and restores the arena.
  • The boss will become untargetable while a Rising Fear of Death duty gauge appears and becomes incrementing.
  • Multiple targetable Icy Hands adds will appear in pairs. The adds will use Choking Grasp, a telegraphed line AoE.
  • All adds must be defeated before the gauge reaches 100, or the boss will wipe the party with its next attack.
  • Darkness of Eternity: The boss briefly becomes targetable and uses a party-wide magical attack before becoming untargetable again. Each party member will be individually transported to a new area.
  • In the new area, each player will be inflicted with a 40-second doom and must defeat three Icy Hand adds by themselves. After defeating the adds, a teleport circle will appear that the player can use to move up three additional platforms before being transported back to the main arena. If they are successful, the doom will be removed.
  • Specter of Death: The boss tethers two locations, one east and one west, indicating the spawn locations of two large hands (Looming Specters). They will each do a late telegraphed horizontal line AoE (Invitation), leaving a third of the arena safe. Anyone who is hit will be dragged into the abyss and will need to repeat the solo adds fight.
  • Relentless Reaping: The boss will show sequentially four AoE telegraphs on its ring, either circle > donut > circle > donut, or donut > circle > donut > circle. Each telegraph will be stored in a symbol with 1-4 diamonds in order, starting from 1 south and going clockwise.
  • Crop Rotation: The boss will rotate its ring to a new orientation, then resolve the stored AoEs starting from south and going clockwise.
  • If the first symbol is an odd number, the sequence of AoEs will be the same as the initial telegraphs.
  • If the first symbol is an even number, the sequence of AoEs will be reversed from the initial telegraphs.

Duty Information

  • Duty Finder: Trials (Dawntrail)
  • Roulette: Trials
  • Time Limit: 60 minutes
  • Tomestones: 12 mathematics + 7 mnemonics

Music