Overview
Owing to a betrayal you have been captured by the Amalj'aa and taken to their stronghold of Zanr'ak, there to be given as an offering to the primal Ifrit. IF you are to survive this fiery encounter with the Lord of the Inferno, you and your comrades must fight with no less than every onze of your strength. Should you fall, your souls shall burn for eternity...
Strategy Notes
- All previous abilities will remain.
- At 50% health, Ifrit will spawn an Infernal Nail. This nail must be killed immediately as Ifrit will cast Hellfire after enough time have passed, wiping the party if it is still alive.
- If the party manage to destroy the nail in time, Hellfire will instead deal moderate raidwide damage.
- All previous abilities will remain.
Boss Encounters
Lord of the Inferno: Ifrit
- Incinerate : A cleaving fire breath. The MT should face Ifrit away from the party.
- Vulcan Burst : An untelegraphed AoE originating from Ifrit, dealing damage and knockback. Since the edges of the arena is safe, this ability can be safely ignored.
- Eruption : A targeted AoE on a player indicated by glowing cracks on the ground. This ability can be avoided by moving out of the range.
- Radiant Plume : Ifrit creates either four AoEs in the center of the arena or eight AoEs around the edges of the arena, which will erupt after a few seconds dealing damage.
Duty Information
- Duty Finder: Trials (A Realm Reborn)
- Roulette: leveling
- Time Limit: 60 minutes
Music
- Main: Primal Judgment