Alexander - The Cuff of the Father (Savage) raid guide
Alexander - The Cuff of the Father (Savage) source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Savage) quick facts
- Before queueing
- Mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Savage) quick facts
What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...
- Category: Raid (savage)
- Difficulty: normal
- First Appearance: Patch 3.05, *Heavensward*
- Level: 60
- Item Level Requirement: 195
- Party Size: Full Party (8 players)
- Required Quest: A Song of Steam and Steel
- Region: Dravania
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Alexander - The Cuff of the Father (Savage).
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Mechanic notes
Local strategy notes are available. Treat them as prep notes and verify exact positioning for current high-end content before using them in progression.
- This fight has three Magitek Gobwalker G-VII tanks in the corner that can be piloted by players throughout the fight. Each starts with an energy bar of 10,000 that acts similar to mana, but does not refill automatically.
- One or two DPS players should be assigned to piloting a Gobwalker, with the third remaining Gobwalker left to be used as an energy refill if needed.
- There are seven types of enemies that appear throughout the fight of various levels of strength and danger.
- In addition, starting with Wave 4 there will be bombs dropped on top of random players. These bombs can not be killed and explode after 15 seconds. These are to be handled by players in Magitek Gobwalkers.
- (Tanks at 70% HP will be brought to 40%. Tanks below 50% will die). The closer to 100% HP the target is, the less damage Boomcannon does.
- This fight consists of nine waves of enemies and has a hard enrage timer of 10mins 30sec. Each wave spawns with a unique set of enemies that should be killed in certain orders or responded to with certain strategies.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Savage Raids (Heavensward)
- Time Limit: 90 minutes
- Tomestones: 15 poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: Locus
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.