Alexander - The Heart of the Creator (Savage) raid guide
Alexander - The Heart of the Creator (Savage) source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Savage) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Savage) quick facts
None can deny the wandering minstrel's inimitable way with words, nor the manner in which his penchant for embellishment and exaggeration has rendered your triumph over the primal Alexander all the more triumphant-and the insurmountable odds over which you did prevail all the more insurmountable. Reach back into your memory and relive your adventure inside the steel giant as it will live on in the hearts and minds of all who hear the tale!
- Category: Raid (savage)
- Difficulty: normal
- First Appearance: Patch 3.4, *Heavensward*
- Level: 60
- Item Level Requirement: 255
- Party Size: Full Party (8 players)
- Required Quest: Who Lives, Who Dies, Who Retells Your Story
- Region: Dravania
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Alexander - The Heart of the Creator (Savage).
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Alexander - The Heart of the Creator (Savage) has local boss notes for: Cruise Chaser, Phase 1: 100 - 73%, Phase 2 - 73% - 61%, Phase 3: 61% - 45%, Phase 4: 45% - 0%. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Clock spots should be assigned for the Optical Sight Spread Pattern in Phase 1.
- Positioning should be decided for Limit Cut (Attack) in Phase 2.
- Positioning for Tanks, Healers, and DPS should be assigned for spread circles in Phase 4.
- Positioning and strategy should be decided for Limit Cut (Attack) in Phase 4.
- Overboost: Summons an Armored Pauldron and begins charging Overboost. If the Armored Pauldron is not destroyed before the cast finishes, E.D.D gains a powerful Damage Up.
- Self-Detonate: If not defeated after 20 seconds, E.D.D will self-destruct, wiping the party.
- Two Giant Orbs: Spread Pattern - A massive unmarked simple circle AoE that hits everything except the very edge of the arena. Later combined with spread circles.
- Ring of Eight Orbs: Stack Pattern - A small unmarked simple circle AoE is dropped on the location each player was standing when Optical Sight finished casting.
- Scattered Ring of Orbs: Rotation Pattern - Two explosions will rotate clockwise around the edges of the arena, firing four times before lastly hitting the center. Later combined with spread circles.
- move to the far edges.]]The Spread Pattern (two giant orbs) must be dodged by all players immediately running to the edge of the platform. Players are not given much time to escape, so Sprint or any mobility skills are extremely helpful.
- After 87% health, all players are marked with spread circles, requiring clock spot assignments.
- The Stack Pattern (balanced ring of orbs) is simply avoided by having all players stack together prior to the cast, then moving away a short distance afterwards.
- The Rotation Pattern (scattered ring of orbs) requires players to stack in the center prior, then move to the location of one of the first explosions and chase the AoEs clockwise. Once the center explodes, it is safe to move back to the center again.
- After 87%, one random DPS and one random healer will be marked with spread circles. These players should move all the way to the edge to leave the center safe for the rest of the party.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Savage Raids (Heavensward)
- Time Limit: 90 minutes
- Tomestones: 30 poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: Exponential Entropy
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.