Containment Bay P1T6 trial guide
Containment Bay P1T6 source-backed trial guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Trial quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Trial quick facts
History tells of a Meracydian nation comprised of a multitude of races, the foundations of which were built on the worship of a single deity. The "Goddess," as she was simply known, graced the souls of her worshipers with perfect equilibrium, binding their disparate societies in gilded chains of harmony. In the present day, she is better known as Sophia, one of the incalculably powerful eikons of the Warring Triad. And after five thousand years of imprisonment, her failed plans for vengeance once more threaten to come to fruition. Defeat the wakened thralls and slay the stirring Goddess, lest her divine "balance" bring all the world to equal ruin!
- Category: Trial
- Difficulty: normal
- First Appearance: Patch 3.4, *Heavensward*
- Level: 60
- Item Level Requirement: 220
- Party Size: Full Party (8 players)
- Required Quest: Balance unto All
- Entrance: Azys Lla
- Entrance Coordinates: 25.4, 22.5, 8.4
- Location: Containment Bay P1T6
- Region: Abalathia's Spine
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Containment Bay P1T6.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Containment Bay P1T6 has local boss notes for: The Goddess: Sophia, Adds Phase. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Detailed mechanics not available from the source page.
- Sophia begins this phase by casting Cloudy Heavens, making herself invulnerable and marking all players with Eternal Doom. This debuff can only be cleared by defeating three adds.
- If players are fatally injured while affected by Eternal Doom, they will become mindless zombies, attacking their fellow teammates with no control over their actions.
- The First Demiurge is a Paladin-based add that utilizes AoE attacks and a directional parry. Players who attack the wrong side during the parry-mechanic will be knocked away. Ideally, this add should be focused last.
- The Second Demiurge is a Healer-based add which will heal the other adds and also uses a gaze mechanic to confuse any players looking directly at it. Ideally, this add should be slain first.
- The Third Demiurge is a Lancer-based add that will eventually drop a persistent ice puddle on the ground at its current position. Ideally, this add should be positioned at the side of the arena to prevent the puddle from being too obstructive during Phase 3 and the rest of the current add-phase.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Trials (Heavensward)
- Roulette: Trials
- Time Limit: 60 minutes
- Tomestones: 15 poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Phase 1: Battle to the Death - Heavensward
- Music: Phase 2: Equilibrium
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.