Overview
History tells of a Meracydian nation comprised of a multitude of races, the foundations of which were built on the worship of a single deity. The "Goddess," as she was simply known, graced the souls of her worshipers with perfect equilibrium, binding their disparate societies in gilded chains of harmony. In the present day, she is better known as Sophia, one of the incalculably powerful eikons of the Warring Triad. And after five thousand years of imprisonment, her failed plans for vengeance once more threaten to come to fruition. Defeat the wakened thralls and slay the stirring Goddess, lest her divine "balance" bring all the world to equal ruin!
Strategy Notes
- Sophia utilizes the following moves and mechanics throughout a total of three phases.
- For the most part, Phase 2 is very similar to Phase 1, apart from a few new additions.
- The best approach to this mechanic is to always move towards the opposite side of any Blue Meteors and stand at the very edge before the arena tilts.
Boss Encounters
The Goddess: Sophia
- Detailed mechanics not available from the source page.
Adds Phase
- Sophia begins this phase by casting Cloudy Heavens, making herself invulnerable and marking all players with Eternal Doom. This debuff can only be cleared by defeating three adds.
- If players are fatally injured while affected by Eternal Doom, they will become mindless zombies, attacking their fellow teammates with no control over their actions.
- The First Demiurge is a Paladin-based add that utilizes AoE attacks and a directional parry. Players who attack the wrong side during the parry-mechanic will be knocked away. Ideally, this add should be focused last.
- The Second Demiurge is a Healer-based add which will heal the other adds and also uses a gaze mechanic to confuse any players looking directly at it. Ideally, this add should be slain first.
- The Third Demiurge is a Lancer-based add that will eventually drop a persistent ice puddle on the ground at its current position. Ideally, this add should be positioned at the side of the arena to prevent the puddle from being too obstructive during Phase 3 and the rest of the current add-phase.
Duty Information
- Duty Finder: Trials (Heavensward)
- Roulette: Trials
- Time Limit: 60 minutes
- Tomestones: 15 poetics
Music
- Phase 1: Battle to the Death - Heavensward
- Phase 2: Equilibrium