Cutter's Cry dungeon guide
Cutter's Cry source-backed dungeon guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Dungeon quick facts
- Before queueing
- Duty Support
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Dungeon quick facts
Near an old mountain path once used by Sixth Astral Era woodcutters as a detour through the more perilous stretches of northern Thanalan, lies a cave sought out only by the ignorant or the foolish. Upon first glance, the shade of its maw might appear inviting to one who seeks to escape the punishing rays of the midday sun. However, any good woodcutter knows to keep his distance, for it is said all who enter, never return - the cries of the damned echoing up from the depths the only testament to their folly. Heed this dire warning, and you may live. Ignore it, and soon it shall be your screams that add to the cacophony.
- Category: Dungeon
- First Appearance: Patch 2.0, *A Realm Reborn*
- Level: 38
- Party Size: 4man
- Required Quest: Dishonor Before Death
- Entrance: Central Thanalan
- Entrance Coordinates: 15,14
- Region: Thanalan
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Cutter's Cry.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Duty Support
Local wiki data lists Duty Support or NPC options for this duty. Use this mode when you want story pacing, screenshots, or a low-pressure first read of arena mechanics.
- Scion Marauder: Marauder (Tank)
- Scion Conjurer: Conjurer (Healer)
- Scion Thaumaturge: Thaumaturge (DPS)
- Scion Lancer: Lancer (DPS)
Boss and mechanic notes
Cutter's Cry has local boss notes for: Myrmidon Princess, Giant Tunnel Worm, Chimera. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Stone II is a telegraphed circle AoE on a player's location.
- Mandible Bite is a telegraphed frontal conal AoE.
- Silence is a spell used to Silence a party member for a short time. Can be interrupted to stop.
- Trap Jaws is a multi-hit instant melee attack.
- Myrmidon Soldier is the least dangerous add type. It only has a basic attack.
- Myrmidon Guard is a slightly stronger add. It also has Mandible Bite, the frontal AoE cone ability.
- Myrmidon Marshal is the strongest add. It has an AoE frontal cone ability, Mandible Bite, that damages all targets caught within. The Marshal can also use an ability named Formic Pheromones, which puts a Vulnerability Down buff on Myrmidon Princess. Will be indicated by it tethering to the Princess.
- Sandstorm is an instant frontal attack that deals a small amount of damage.
- Sand Cyclone is a spell that targets a random party member. It does a small amount of damage and inflicts a damage over time debuff.
- Sand Pillar is used when it is burrowed. Sand Pillar damages any player standing on top of the sand trap.
- Earthbreak is used when it is burrowed. Tunnel Worm explodes out of the ground and heavily damages anyone near it.
- Bottomless Desert is used by the Worm when it is burrowed. It appears as a whirlwind on the ground, does small amount of damage and pulls all party members towards its center.
- Sludge is a single-target ability used by the Worm. It inflicts a heavy Sludge DoT (~200 HP per tick) on a player which should be removed as soon as possible. Target priority does not seem to factor in who gets attacked.
- Lion's Breath: An instant, untelegraphed frontal cleave. Tank should face boss away from party so others are not hit by this.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Dungeons (A Realm Reborn)
- Roulette: leveling
- Modes: explorer, duty support
- Time Limit: 90
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Mapping the Realm: Cutter's Cry
- Music: Main: Abomination
- Music: Battle: A Fell Air Falleth
- Music: Mid-Bosses: A Fine Death
- Music: Final Boss: Nemesis
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.