Overview
Near an old mountain path once used by Sixth Astral Era woodcutters as a detour through the more perilous stretches of northern Thanalan, lies a cave sought out only by the ignorant or the foolish. Upon first glance, the shade of its maw might appear inviting to one who seeks to escape the punishing rays of the midday sun. However, any good woodcutter knows to keep his distance, for it is said all who enter, never return - the cries of the damned echoing up from the depths the only testament to their folly. Heed this dire warning, and you may live. Ignore it, and soon it shall be your screams that add to the cacophony.
Duty Support
- Scion Marauder: Marauder (Tank)
- Scion Conjurer: Conjurer (Healer)
- Scion Thaumaturge: Thaumaturge (DPS)
- Scion Lancer: Lancer (DPS)
Enemies
- Myrmidon Sentry
- Sand Bat (uses blue mage spell Blood Drain)
- Quicksand Basilisk
- Shrapnel (uses blue mage spell Self-destruct)
- Myrmidon Soldier
- Myrmidon Guard
- Myrmidon Marshal
- Sandstorm
- Sandshell
- Sabotender Desertor (uses blue mage spell 1000 Needles)
- Canyon Condor
- Slipsand
- Arkose Golem
- Schorl Doblyn
- Spriggan Crier
- Cacophony
Boss Notes
- Periodically, the boss will summon three types of adds:
- The boss will summon 4 soldiers, then 1 guard, then 1 marshal. Repeat summonings will either be 2 soldiers or 1 guard; it will not summon the marshal again.
- Throughout the fight, the Giant Tunnel Worm will submerge underneath the sandy grounds of the boss room. The worm is the most dangerous when it is submerged. The worm's main abilities include:
- Spreading out when the worm submerges reduces the chance that multiple party members will be hit when it emerges from the sand. It is important that after it does the Bottomless Desert that adventurers move out of the center to not get hit when the worm emerges.
- The final boss of Cutter's Cry, the Chimera requires players to pay attention to its cast bar for some attacks to avoid them, rather than relying entirely on orange ground AoE indicators. Being hit with avoidable AoEs may inflicts some cleansable status effects that the healer should remove with Esuna.
- The Chimera's main mechanics are either The Dragon's Voice [1] and The Ram's Voice [1] . When players see one of the two messages below in the chat log, they need to either move closer to the boss or away from it. Neither of these attacks have orange ground AoE indicators.
- The Chimera will randomly begin targeting adventurers with two new abilities as well:
- [1] Blue Mages can learn these spells.
Boss Encounters
Myrmidon Princess
- Stone II is a telegraphed circle AoE on a player's location.
- Mandible Bite is a telegraphed frontal conal AoE.
- Silence is a spell used to Silence a party member for a short time. Can be interrupted to stop.
- Trap Jaws is a multi-hit instant melee attack.
- Myrmidon Soldier is the least dangerous add type. It only has a basic attack.
- Myrmidon Guard is a slightly stronger add. It also has Mandible Bite, the frontal AoE cone ability.
- Myrmidon Marshal is the strongest add. It has an AoE frontal cone ability, Mandible Bite, that damages all targets caught within. The Marshal can also use an ability named Formic Pheromones, which puts a Vulnerability Down buff on Myrmidon Princess. Will be indicated by it tethering to the Princess.
Giant Tunnel Worm
- Sandstorm is an instant frontal attack that deals a small amount of damage.
- Sand Cyclone is a spell that targets a random party member. It does a small amount of damage and inflicts a damage over time debuff.
- Sand Pillar is used when it is burrowed. Sand Pillar damages any player standing on top of the sand trap.
- Earthbreak is used when it is burrowed. Tunnel Worm explodes out of the ground and heavily damages anyone near it.
- Bottomless Desert is used by the Worm when it is burrowed. It appears as a whirlwind on the ground, does small amount of damage and pulls all party members towards its center.
- Sludge is a single-target ability used by the Worm. It inflicts a heavy Sludge DoT (~200 HP per tick) on a player which should be removed as soon as possible. Target priority does not seem to factor in who gets attacked.
Chimera
- Lion's Breath: An instant, untelegraphed frontal cleave. Tank should face boss away from party so others are not hit by this.
- The Ram's Breath / The Dragon's Breath. Both are telegraphed conal AoEs. Ram's Breath causes ice damage and Heavy on the right side of its body and Dragon's Breath causes thunder damage and Paralysis on the left side of its body. Non-tanks can stand directly behind the Chimera to avoid these cones, but the tank will have to move left or right to sidestep out of the way.
- When the Chimera's eyes glow violet - The Dragon's Voice, a donut thunder AoE attack that damages and inflicts Paralysis on everyone outside of Chimera's melee range. All players should move toward the boss immediately.
- When the Chimera's eyes glow blue - The Ram's Voice, a point-blank ice AoE that damages and inflcits Heavy on everyone in Chimera's melee range. All players should move away from it to dodge.
- Cacophony: The Chimera will re-center itself and mark one player with an orange marker. It then sends out a purple ball of energy that travels to the target and explodes. That party member targeted by this ability should move away from the ball immediately. If the ball hits a player while it is traveling, it will explode immediately. The explosion not only damages players but also inflicts Paralysis on them.
- Lightning Storm: Telegraphed circle AoEs at two random players' locations.
Duty Information
- Duty Finder: Dungeons (A Realm Reborn)
- Roulette: leveling
- Modes: explorer, duty support
- Time Limit: 90
Achievements
Music
- Main: Abomination
- Battle: A Fell Air Falleth
- Mid-Bosses: A Fine Death
- Final Boss: Nemesis