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WIKI/Dungeons/variant/Aloalo Island

Aloalo Island

variantEndwalker

Overview

In a seldom-traveled corner of the south sea isles lies Aloalo, an island filled with lush vegetation and teeming with vibrant wildlife. Yet the survival of this paradise hinges on a delicate natural balance which has only grown more precarious since the island's stewards departed a century ago. Answering the plea of a messenger most peculiar, you must join Matsya on a journey to restore order to Aloalo, and in the process uncover secrets long forgotten.

Enemies

  • Aloalo Paddle Biter
  • Aloalo Uragnite
  • Aloalo Snipper
  • Aloalo Biast
  • Aloalo Anala
  • Aloalo Khalamari
  • Aloalo Sallet
  • Aloalo Kiwakin
  • Aloalo Zaratan
  • Aloalo Ogrebon
  • Aloalo Ray
  • Aloalo Worm
  • Aloalo Gigantoad
  • Aloalo Nepenthes
  • Aloalo Monstera
  • Aloalo Crawler
  • Aloalo Treant
  • Aloalo Mantis
  • Aloalo Islekeeper
  • Bird of Aloalo

Boss Notes

  • Failing any boss mechanic will result in a Vulnerability Up debuff.
  • First boss of all paths. Shortly after engaging the boss, the arena will be surrounded with an AoE that will inflict damage-over-time to anyone who steps in it.
  • Left Path: Quaqua's abilities change depending on the random weather event immediately prior to it (either fair skies or thunder).

  • Middle Path: Quaqua's abilities change depending on how many poison flowers the player stepped on. If four flowers are stepped on, the ground prior to the boss will become poisonous.

  • Right Path: Quaqua's abilities change depending how many fallen statues were repaired.

Boss Encounters

Quaqua

  • Made Magic: Partywide damage and spawns three blue spheres.
  • Arcane Armaments: The boss will tether to each sphere, and a green axe icon will slowly move towards each sphere. When it contacts, it will cause a brief point-blank AoE telegraph to appear. Move to the wall away from two spheres.
  • Made Magic / Arcane Armaments: Similar to before, but a green chakram icon will move to each sphere, which will telegraph a donut AoE instead, so move on top of a sphere.
  • Arcane Armaments: Spawns either two spears or two hammers to the sides of the boss.
  • Rout: If it spawns spears, it will dash to one wall, and telegraph four dashes through the arena: three dashes around the edge in a triangle pattern, and one through the middle. The boss will either dash through the middle first, then the edges, or edges first then middle.
  • Hammer Landing: If it spawns hammers, it will summon three beacons numbered 1-3. The boss will jump to each in order of the numbers and use a knockback. Position to avoid being knocked into the wall or use knockback immune. If timed correctly, knockback immune actions can prevent all 3 knockbacks.
  • Violet Storm: A 120 degree cleave in front of where the boss is facing. Only has a brief AoE indicator.
  • If the weather is fair skies, Quaqua will use:
  • Howl: Summons two untargetable Anala Familiars, one left and one right. Each will telegraph a line AoE (Scalding Waves) that will cascade outwards in both directions. Dodge into one AoE telegraph after it goes off, wait for two AoEs, then dodge back to the middle.
  • If the weather is stormy, Quaqua will use:
  • Howl: Summons four untargetable Drake Familiars at the north wall. Two drakes will spawn "exaflare" telegraphs (Cloud to Ground), followed by the other two.
  • If fewer than four flowers were stepped on:

Soul of the South Seas: Ketuduke

  • Tidal Roar: Party-wide damage.
  • Spring Crystals: Spawns four polyhedron Spring Crystals on some tiles. These will each do a telegraphed point-blank AoE (Saturate), so do not be near them.
  • Spring Crystals: Spawns two flat Spring Crystals on some tiles. These will each do a telegraphed line AoE (Saturate) in the directions of the long faces of the crystal, each hitting a column of tiles.
  • Spring Crystals: Spawns two flat Spring Crystals on two adjacent tiles on the east wall.
  • Bubble Net: Party-wide damage. One of the crystals will be lifted up into a bubble.
  • Fluke Typhoon: A gust of wind in one direction that will move the bubbled crystal two tiles. After this resolves, the crystal line AoEs will immediately resolve with a very brief telegraph.
  • Strewn Bubbles: Four blue portals will travel two tiles from the center in alternating directions, leaving behind a blue line. This telegraphs an AoE that covers each tile the line passes through.
  • Encroaching Twintides: A telegraphed donut AoE, immediately followed by a point-blank AoE (Near Tide) with a very brief telegraph.
  • Zozone (untargetable) will spawn and want revenge.
  • Spring Crystals: Spawns two flat crystals on two adjacent middle tiles near Zozone.
  • Bubble Net: Partywide damage and traps one crystal in a bubble. The boss then begins casting Fluke Typhoon.
  • Zozone will spawn an untargetable Summoned Apa add. It will tether to players with a proximity tether and cast Water III, requiring them to be far away to avoid excess damage while resolving the crystal line AoEs after Fluke Typhoon.

Timeless Guardian: The Lala

  • Inferno Theorem: Party-wide damage.
  • Arcane Blight: Telegraphed 270 degree conal AoE.
  • Arcane Plot: Spawns several blue tiles with arrows, on the walls. These telegraph persistent AoEs that will move in the direction of the arrow across the arena, covering all tiles in the path. Go to a tile that an arrow does not travel through.
  • Arcane Blight: Similar as before, but also telegraphs a 90 degree rotation of the AoE telegraph (either clockwise or counterclockwise), with a timer indicating when the rotation will resolve. The safe spot is after the AoE rotates.
  • Analysis: Gives each player a Front/Right/Back/Left Unseen debuff.
  • Targeted Light: Tethers all players, who will be targeted with an unavoidable attack. Each player must face their gap towards the boss to avoid taking high damage.
  • Faunal Figure: Spawns two untargetable Rodiaki (armadillo) adds, who will telegraph two proximity AoEs (Flail Smash) near the middle of the arena.
  • Floral Figure: Spawns two untargetable Kapokapo (seedling) adds, who will telegraph two donut AoEs (Rolling Spout) near the middle of the arena.
  • Constructive Figure: Spawns three untargetable Aloalo Golem adds, who will telegraph three line AoEs (Aero II) hitting adjacent rows.
  • Volcanic Coordinates: Two sets of baited circle AoEs on players.
  • Strategic Strike: Three-hit tankbuster
  • Analysis and Targeted Light are used again, but this time, the safe direction will rotate 90 degrees based on the telegraph, requiring players to face the gap towards the boss that takes into account the rotation. An easy way to resolve it is to look at the debuff icon and rotate it instead of trying to rotate the yellow marker around the character.

Long-lost Faerie: Statice

  • Surprise Balloon: Inflates a balloon in the middle that will telegraph a knockback. A needle will use a telegraphed line AoE that will pop the balloon and cause the knockback.
  • 4-tonze Weight: In addition, multiple circle AoE telegraphs at the edge of the arena will appear, leaving several gaps. Players should be knocked back to a safe area or use knockback immune.
  • Trick Reload: Statice will sequentially load 6 bullets into her gun. Four of them will be successfully loaded, while two will miss. The boss will count the bullets she attempts to load. The party should take note of which bullets miss.
  • Trigger Happy: Cover the arena with 6 conal AoE telegraphs, numbered 1-6. Numbered regions corresponding to the missed bullets are safe. For example, if Trick Reload had an OOXOXO pattern (O = loaded; X = missed), then the slices numbered 3 and 5 are safe.
  • Pinwheel: The boss will summon three untargetable Balls of Fire at the walls. Each will telegraph a line AoE with a gap and a clockwise or counterclockwise rotation (Fire Spread). All three will rotate the same direction. Players can use the gaps to dodge the AoEs.
  • Aero IV: Party-wide damage.
  • Whoopee Cushion: Spawns several whoopee cushion shadows around the arena. Stepping on one will reveal a cushion.
  • Fair Flight: Knocks up all players, who will take damage once they fall. Players must be knocked up on a cushion, which will prevent them from taking damage when they safely land on it. Anyone who lands on the floor will take damage and be immobilized for a few seconds.
  • Present Box: Spawns four staves near the middle of the arena, several Surprising Missiles at the walls, and a Surprising Weapon, who will tether to a player. Two staves will telegraph donut AoEs, while the other two will aim line AoE telegraphs at random players. The party must avoid the AoEs and the missiles. If the Surprising Weapon gets too close to its target, it will knock the player back but not damage them.
  • Jack-in-the-box: Spawns four large, untargetable treasure coffers. Three of them will slightly move, while the fourth will remain still. The three that moved will then use a large point-blank AoE (Burst) with a brief indicator, so move to the stationary box.
  • Dartboard: Divides the arena into several slices of different colors (red, blue, yellow, and a narrower green section). Each color has a symbol on it (red = meteor, blue = hexagon, yellow = hammer, green = butterfly).
  • The boss will spawn two sets of circle AoE telegraphs in random locations.

Forgotten Figure: Loquloqui

  • Long-lost Light: Party-wide damage.
  • Summoning Rite: Spawns four untargetable Uolosapa (bird) adds at the north wall, each of which will telegraph a narrow line AoE.
  • O Life, Flourish: Tethers two adds, causing their line AoEs to widen.
  • Summoning Rite: Spawns six untargetable Repulu (newt) adds on the arena, each of which will telegraph a small point-blank AoE.
  • O Life, Flourish: Tethers three adds, causing their circle AoEs to enlarge.
  • Protective Will: Tankbuster.
  • O Petals, Unfurl: Spawns two glowing flower buds on the wall, each of which will tether a glowing area on the arena. The flower buds will then travel to the glowing area and emit a large point-blank AoE with a brief indicator.
  • Land Wave: 180 degree frontal cleave from the boss. Only has a brief ground indicator.
  • O Isle, Bloom: Twelve flower bed tiles will sequentially spawn in a zigzag pattern, covering the entire arena. These telegraph square AoEs, so move into one after it resolves.
  • O Sky, Be Mine: The boss grows in size.
  • Sanctuary: Proximity AoE telegraph in the middle.
  • Stirring of Spirits: The boss will jump in place three times, each doing party-wide damage and a knockback (Shockwave), while spawning three sets several circle AoE telegraphs. Position to avoid being knocked back into the wall or the AoEs, or time knockback immune to cover all three knockbacks.

Duty Information

  • Duty Finder: V&C Dungeon Finder
  • Time Limit: 90

Achievements

Music