Overview
Your latest odd job commission brings you together with one Y'nazqha, a gleaner who finds herself in possession of an unusual book inherited from her father and mentor. It contains a rendition of The Merchant's Tale, a fable passed down through generations in Corvos. While the beautifully illuminated pages of the manuscript set it apart from common storybooks, its most singular feature is the enchantment which can pull the very mind of its readers into the story. And so it is you are thrust into the role of bodyguard for Y'nazqha, who becomes the eponymous merchant while journeying within the tale. Together you must travel through a world steeped in folklore and find a treasure of immeasurable worth─treasure grand enough to stir even the most hardened heart.
Enemies
- Hungry Jackal
- Tree Spirit
- Furball
- Red Bomb
- Sweet-rat
- Bandari Weed
- Great Unweaver
- Shrouded Lady
- Grapevine Vagabond
- Well-fed Wolf
- Airy Wisp
- Will of the Wind
- Thief
- Hungry Jackal
- Sunken Spirit
- Unsettled Spirit
- Shamshir-arm
- Stone Puppet
- Seeing Stone
- Ferocious Ferrobeast
Boss Notes
- Failing any boss mechanic will result in a Vulnerability Up debuff.
- First boss, found on the left and right paths. The right path is guaranteed to lead to the Genie, while the left path will lead to this boss if the party did not go down the path with apples. On the right path, the boss's mechanics will change depending on whether the Self-destruct AoE from the Blue Bombs (used upon death) hit the large blue rock formation directly to the right of where the bombs spawn.
- The battle then diverges depending on which path this boss is fought or previous interactions.
- The rest of the encounter is shared between the paths.
- First boss, found on the left and middle paths. The middle path is guaranteed to lead to the Rukhkh, while the left path will lead to this boss if the party went down the path with apples. On the middle path, the boss's mechanics will change depending on whether the Water III AoE from the Unsettled Spirit hit the bombs in the left room, immediately before the boss.
- The battle then diverges depending on which path this boss is fought or previous interactions.
- The rest of the encounter is shared between the paths.
- Second boss of the left path. Shortly after pulling the boss, the arena will be surrounded with a dangerous AoE that inflicts bleeding.
Boss Encounters
Genie of the Lamp
- Detailed mechanics not available from the source page.
Rukhkh
- Detailed mechanics not available from the source page.
Bewitching Flame: The Pari of Plenty
- Go opposite the line AoE telegraph and preposition to the first safe half away from where it initially rotates.
- If the second arrows are the same color as the first, then swap sides after the first cleave.
- If the second arrows are the opposite as the first, then stay on the same side after the first cleave.
Fang of the Lion: The Lone Swordmaster
- Detailed mechanics not available from the source page.
Shattering Siren: Darya the Sea-maid
- Receding: A telegraphed large point-blank AoE immediately followed by an untelegraphed donut AoE hitting the previous safe area.
- Encroaching: A telegraphed large donut AoE immediately followed by an untelegraphed point-blank AoE hitting the previous safe area.
Midnight Maw: The Deadly Dandan
- Unfathomable Horror + Strewn Bubbles + Maw of the Deep
- Unfathomable Horror + Strewn Bubbles + Devour
- Strewn Bubbles + Stinging Tentacle
Duty Information
- Duty Finder: V&C Dungeon Finder
- Time Limit: 90
Achievements
- Through the Carpets and Flames
- Singing with the Fishes
- Master of Masters
- The Strife Aquatic
- A Storied Collection
- Mapping the Realm: The Merchant's Tale
Music
- Main: Worthy Pursuits
- Mid-Boss: On Blade's Edge
- Final Bosses: Finality
- Secret Final Boss: Inexorable|roll=n