Overview
On Hingashi's westernmost isle of Shishu lies the long-venerated Mount Rokkon. Once refuge for humble monks and weary pilgrims, the holy site lately fell to a host of malevolent mononoke, spurring the local liege lord to take the unprecedented step of inviting ijin to assist in reclaiming its slopes. As in his wont, Hancock has secured the promise of valuable rewards in exchange for his—and your—assistance, but each of these treasures has a life of its own...
Enemies
- Shishu Hitodama
- Shishu Yamawaro
- Shishu Sharin
- Shishu Kosamebo
- Shishu Dorotabo
- Shishu Fuko
- Shishu Yamabiko
- Shishu Kiyofusa
- Shishu Kotengu
- Shishu Onmitsu
- Shishu Apa
- Shishu Izumo
- Shishu Hitodama
- Shishu Sharin
- Shishu Koja
- Shishu Mifune
- Shishu Kotengu
- Shishu Yoko
- Shishu White Baboon
- Shishu Yamawaro
Boss Notes
- Failing any boss mechanic will result in a Vulnerability Up debuff.
- First boss of all paths.
- Left Path: Yozakura's abilities change depending on the random weather event immediately prior to it (either wind or rain).
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- Center Path: Yozakura's abilities change depending on whether or not the party pulls the Worn Rope before opening the door to the first shrine.
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- Right Path: Yozakura's abilities change depending on whether or not the party removes the dogu in the tree.
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Boss Encounters
Yozakura the Fleeting
- Glory Neverlasting: Tankbuster using Dream Within a Dream's animation, but only hitting once.
- Art of the Windblossom: Donut AoE centered on Yozakura, leaving inside its hitbox safe.
- Art of the Fireblossom: Point-blank AoE centered on Yozakura.
- Oka Ranman: Unavoidable magic damage to the entire party, and spawns two piles of cherry blossom petals, later four piles.
- Seal of the Fleeting: Yozakura tethers to the petal piles, imbuing them with Water, Lightning, Fire, and Wind magic.
- Seal of Riotous Bloom: Two of the petal piles will converge on Yozakura, causing an AoE to go off based on the element imbued into them, with each pair having one of Lightning OR Water, and Fire OR Wind.
- Water: Four cone AoEs from Yozakura's hitbox in the intercardinal directions, leaving the cardinals safe.
- Lightning: Four cone AoEs from Yozakura's hitbox in the cardinal directions, leaving the intercardinals safe.
- Fire: Point-blank AoE centered on Yozakura.
- Wind: Donut AoE centered on Yozakura.
- Bunshin: Summons an untargetable clone of the boss (Mirrored Yozakura) per player in the party.
- Shadowflight: Each clone will teleport behind a player and use a briefly telegraphed line AoE.
Mononoke: Moko the Restless
- Kenki Release: Partywide magic damage.
- Iai-kasumi-giri: The boss will telegraph a 270 degree cleave based on the symbol over it and relative to where it is currently facing. The arrow denotes the front of the boss and the empty part of the symbol indicates the safe spot. Note that the boss will always turn 180 degrees opposite the safe spot when it uses the cleave. For visual clarity, two short yellow lines will also appear to denote the boss's flanks because its hitbox is omnidirectional. Standing between these markings while facing the boss will display the safe location indicated above the boss's head based on the player's actual location.
- Soldiers of Death: Summons three untargetable Ashigaru Kyuhei archer adds at the north wall. They will mark a part of the arena with a curving red dashed line, indicating where they will use a large circular AoE (Iron Rain).
- Soldiers of Death: Summons a row of untargetable Ashigaru Sohei lancer adds at the north wall.
- Spearman's Orders: The lancer adds will begin charging through the arena at various speeds, creating some gaps where players can dodge through.
- Two sets of lancers will spawn in total.
- Soldiers of Death: Six untargetable Ashigaru Kyuhei archer adds will spawn on adjacent walls. They will each telegraph Iron Rain as before, leaving only three safe areas.
- Double Kasumi-giri: Similar to Iai-kasumi-giri but will telegraph two cleaves in succession. If the boss changes the direction it faces after the first cleave, players will need to dodge the second cleave relative to the new direction.
- Untempered Sword: Five Ancient Katana adds will spawn on one wall, leaving some gaps between them. They will use Veil Sever, a briefly telegraphed line AoE that leaves the gaps safe. Three more sets of adds will sequentially spawn on the other walls.
- Moonless Night: Two large Oni's Claw adds will spawn opposite each other. Each will use a massive point-blank AoE (Clearout). Two sets of adds will spawn in total.
- Tengu-yobi: Eight Ill-come Tengu adds will spawn opposite each other (four per wall), each telegraphing a line knockback (Yama-kagura) in alternating directions. Position to prevent being knocked into the wall, or use knockback immune.
- Ghastly Grasp: Similar to Tengu-yobi, but several red circle AoE telegraphs will also spawn, reducing the number of possible safe spots.
Mononoke: Gorai the Uncaged
- Unenlightenment: Partywide magic damage.
- Flickering Flame: Summons three blue fireballs on one wall that will each telegraph a line AoE.
- Plectrum of Power: The boss will glow red and cause the line AoE telegraphs to enlarge.
- Flickering Flame: Summons two blue fireballs on adjacent walls, each telegraphing a line AoE.
- Morphic Melody: The boss will glow blue and cause the line AoE telegraphs to double and move to the sides of the initial telegraphs.
- Sulphuric Stone: Summons three floating stones, each telegraphing a point-blank AoE.
- Plectrum of Power: The boss will glow red and cause the point-blank AoE telegraphs to enlarge.
- Sulphuric Stone: Summons three floating stones, each telegraphing a point-blank AoE.
- Morphic Melody: The boss will glow blue and cause the point-blank AoE telegraphs to expand and become donut AoEs.
- The Shishu White Baboon will appear, tether to all players, and spawn an octagon around it.
- The boss will cast Pure Shock, dealing partywide damage and inflicting Stun.
- All players will be pulled inside the octagon. The baboon will finish casting Wily Wall, spawning a dangerous AoE around the octagon.
Mononoke: Shishio
- Enkyo: Partywide magical damage.
- Stormcloud Summons: Spawns a AoE that will inflict damage-over-time to anyone who steps in it and compresses the arena to a circle, along with several untargetable Raiun (small red clouds).
- Smokeater: The boss will inhale one set of clouds, removing them from the arena. In later usages, the boss may inhale two or three times, removing more clouds. The number of inhalations determines the number of line AoEs the boss will do and the resulting size of the cloud explosions in its next attack.
- Once on Rokujo: If the boss inhaled once, it will telegraph a dark red line AoE. Note that the arrangement of rocks on the floor denotes the range of the AoE if the telegraph is hard to see.
- Two clouds on opposite sides will be inside the AoE.
- After the AoE resolves, the clouds inside the AoE will explode as a medium-sized point-blank AoE (Leaping Levin) with a brief telegraph.
- Other clouds in range of the prior cloud explosions will explode themselves, leading to a chain reaction.
- Players should locate a cloud inside the line AoE telegraph, go across the line from it, and dodge into the first explosion.
- Twice on Rokujo: If the boss inhaled twice, it will telegraph two line AoEs in sequence. Each will contain two opposite cloud adds inside the AoE. Two remaining clouds will be outside the AoEs.
- When the clouds are hit, they will explode as a large point-blank AoE with a brief telegraph.
- Similar to Once on Rokujo, locate the first line AoE and a cloud inside the AoE, go across from it, and dodge into the first explosion.
- Thrice on Rokujo: If the boss inhaled thrice, it will telegraph three line AoEs in sequence. One line AoE will contain two opposite clouds.
Tsukumogami: Enenra
- Flagrant Combustion: Partywide damage.
- Out of the Smoke: Gradually spawns a curving trail of purple smoke. At the end of the cast, the boss will teleport to the end of the trail, face the middle of the arena and use Into the Fire, a briefly telegraphed 180 degree frontal cleave.
- Kiseru Clamor: Spawns two sequential, opposite cascading earthquake AoEs.
- Smoke and Mirrors: Summons a targetable clone of the boss and splits its current health with it.
- The clones will use Kiseru Clamor twice in a row so dodge the AoEs.
- They will then both use Out of the Smoke and Into the Fire, leaving a small corner safe from both cleaves.
- Clearing Smoke / Smoke Rings: Both bosses will teleport to the wall, opposite from each other, and tether. A mechanic telegraph will appear in the middle, either a knockback that can be prevented with knockback immune actions, or a large point-blank AoE (blue circle) hitting the middle.
- Smoke Stack: The bosses will reform into one.
- Smoldering Damnation: Summons multiple purple AoEs, which will gradually expand in three sets. AoEs that are about to go off will turn red.
- Pipe Cleaner: Tethers one player and hits them with a line AoE.
- The boss will use Smoke and Mirrors again.
- Both bosses will use Flagrant Combustion.
Duty Information
- Duty Finder: V&C Dungeon Finder
- Time Limit: 90
Achievements
- The Lion Kingslayer
- Rattling The Uncaged
- Cut Above The Restless
- Up In Smoke
- Mononopeke
- Mapping the Realm: Mount Rokkon
Music
- Main: Crimson Sunset (Piano Collections)
- Mid-Boss: Looping in the Deepest Fringes
- Final Bosses: Stormblood
- Secret Final Boss: Triumph