Deltascape V2.0 (Savage) raid guide
Deltascape V2.0 (Savage) source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Savage) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Savage) quick facts
Deltascape V2.0 (Savage) is a savage raid in *Final Fantasy XIV*. It was added in Patch 4.05 during *Stormblood*.
- Category: Raid (savage)
- Difficulty: savage
- First Appearance: Patch 4.05, *Stormblood*
- Level: 70
- Item Level Requirement: 315
- Party Size: Full Party (8 players)
- Region: Gyr Abania
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Deltascape V2.0 (Savage).
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Deltascape V2.0 (Savage) has local boss notes for: Catastrophe, Fight. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Floating players are not safe. Do not float until a ground mechanic resolves in order to dodge this.
- The middle will be safe, whether you are floating or not.
- For the very first one, only being on the ground in the middle is safe.
- Assign tanks/healers OR DPS to float. This will always satisfy the Fourfold Sacrifice's condition. We had DPS always float.
- Tank swap after the second cleave to ensure the MT does not die from the third cleave. The MT should move to the side afterwards to avoid getting cleaved. We have the OT provoke during Evilsphere.
- Stand in the very North and South of the arena, and spread out in that small space to avoid overlapping AoE markers.
- Unstable Gravity goes off a few seconds after Long Drop. Have the players marked with Unstable Gravity get knocked back to their assigned positions once the Antilight Blue and Yellow resolves.
- Alternatively, you can have the players marked with Unstable Gravity move right after the Antilight Blue and Yellow resolves to their assigned positions, and heavily mitigate the Long Drop with Feint, Shields, Reprisal, etc. I do not recommend this but it does work, and has about the same uptime.
- Tremblor x2
- Earthquake
- 100 Gs
- Antilight Blue and Yellow
- Gravitational Wave
- Gravitational Manipulation
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Savage Raids (Stormblood)
- Time Limit: 90 minutes
- Tomestones: 15 Poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: Omega Squared
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.