Overview
Deltascape V2.0 (Savage) is a savage raid in Final Fantasy XIV. It was added in Patch 4.05 during Stormblood.
Strategy Notes
- Many mechanics in the fight only affect you if you are floating and vice-versa. Sometimes you have to float and sometimes you have to stay on the ground. To float, use the Duty Action, which costs an oGCD.
- Before starting, assign each tank/healer and each DPS with a main cardinal direction, N/E/S/W. One tank/healer and one DPS should be at each main cardinal direction.
- Catastrophe enrages at 10:45, with a raid DPS requirement of at least ~20500.
- The main mechanic in the fight. Catastrophe summons large spheres that cover a large portion of the arena. Blue spheres are on the ground and Yellow spheres are in the air. Stand in the safe spot to avoid probably dying.
- A small raidwide AoE, and indicates that Earthquake is about to come. Happens twice.
- Instantly kills anyone on the ground when the castbar resolves.
Boss Encounters
Catastrophe
- Floating players are not safe. Do not float until a ground mechanic resolves in order to dodge this.
- The middle will be safe, whether you are floating or not.
- For the very first one, only being on the ground in the middle is safe.
- Assign tanks/healers OR DPS to float. This will always satisfy the Fourfold Sacrifice's condition. We had DPS always float.
- Tank swap after the second cleave to ensure the MT does not die from the third cleave. The MT should move to the side afterwards to avoid getting cleaved. We have the OT provoke during Evilsphere.
- Stand in the very North and South of the arena, and spread out in that small space to avoid overlapping AoE markers.
- Unstable Gravity goes off a few seconds after Long Drop. Have the players marked with Unstable Gravity get knocked back to their assigned positions once the Antilight Blue and Yellow resolves.
- Alternatively, you can have the players marked with Unstable Gravity move right after the Antilight Blue and Yellow resolves to their assigned positions, and heavily mitigate the Long Drop with Feint, Shields, Reprisal, etc. I do not recommend this but it does work, and has about the same uptime.
Fight
- Tremblor x2
- Earthquake
- 100 Gs
- Antilight Blue and Yellow
- Gravitational Wave
- Gravitational Manipulation
- Aetherial Rift
- Paranormal Wave
- Paranormal Wave
- Evilsphere
- Paranormal Wave
- Maniacal Probe Tanks/Healers
- Death's Gaze
- Epicenter
- Gravitational Wave
- 100 Gs
- Gravitational Wave
- Paranormal Wave
- Gravitational Manipulation
- Paranormal Wave
Duty Information
- Duty Finder: Savage Raids (Stormblood)
- Time Limit: 90 minutes
- Tomestones: 15 Poetics
Music
- Main: Omega Squared