Dragon's Neck trial guide
Dragon's Neck source-backed trial guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Trial quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Trial quick facts
It's a frenetic free-for-all as the Mythril Cup moves to Halatali for the climactic confrontation! Rain will lash and winds will bluster in this perfect storm of a battle. When the tempest subsides, who will rise above the chaos to lay claim to the victor's spoils? Will it be the Warrior of Light, savior of Eorzea and champion of her people, or the dastardly duo of Ultros and Typhon!? All will be answered in Halatali, atop the Dragon's Neck!
- Category: Trial
- Difficulty: normal
- First Appearance: Patch 2.4, *A Realm Reborn*
- Level: 50
- Item Level Requirement: 80
- Party Size: Full Party (8 players)
- Required Quest: The Coliseum Conundrum
- Entrance: Eastern Thanalan
- Entrance Coordinates: 14.7, 30.2
- Location: Halatali
- Region: Thanalan
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Dragon's Neck.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Dragon's Neck has local boss notes for: Ultros & Typhon. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Megavolt: Circle AoE around Ultros
- Aqua Breath: Cone in front of Ultros
- Grind: Untelegraphed tankbuster.
- Fungah: Instant-cast cone in front of Typhon that deals knockback.
- Fungahhh: Cone behind Typhon that deals knockback.
- Fireball: Circle AoE on a random player.
- FUNGAH: Targets a random player with a red circular marker. This player will be knocked upward in place, while anyone in the circle will be knocked away.
- Snortsault: This time, Typhon goes to the center of the arena and deals a huge knockback, followed by 4 back-to-back casts of Snort that also deal knockback. Stay near the center and continuously run toward the center until the Snorts stop.
- Wallop: Line AoEs directed at random players, dealing knockback.
- Clearout: Large cone AoEs directed at the center of the arena, dealing knockback.
- Running this duty solo unsynced is not really viable - the incoming damage during the imp phase, combined with the inability to use actions, will lead to a quick death.
- Aqua Breath is frequently used by Ultros, so this is the preferred place to obtain it.
- 4-tonze Weight is used by Ultros during the second imp phase, and onward.
- Snort is used by Typhon late in the fight, and may require stalling as to not kill him too quickly. Alternatively, Typhon uses Snort more frequently in Lock up Your Snorters.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Trials (A Realm Reborn)
- Roulette: trials
- Time Limit: 60 minutes
- Tomestones: 15 poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: The Decisive Battle (Final Fantasy VI)
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.