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WIKI/trials/Dragon's Neck

Dragon's Neck

A Realm Reborn

Overview

It's a frenetic free-for-all as the Mythril Cup moves to Halatali for the climactic confrontation! Rain will lash and winds will bluster in this perfect storm of a battle. When the tempest subsides, who will rise above the chaos to lay claim to the victor's spoils? Will it be the Warrior of Light, savior of Eorzea and champion of her people, or the dastardly duo of Ultros and Typhon!? All will be answered in Halatali, atop the Dragon's Neck!

Strategy Notes

  • The fight takes place in a circular arena. If a player is knocked out of the arena they will be stunned for several seconds, though will be able to jump back in once they are no longer stunned. If all players are outside of the arena at the same time, then the fight will wipe.
  • At the start, Ultros and Typhon should be tanked separately, with DPS focusing on Ultros.
  • Ultros will perform the following attacks:
  • Typhon will perform the following attacks:
  • Typhon's front-facing Fungah will knock back the tank, and there is a chance this will push the tank out of the arena - if that happens, then Typhon will de-aggro from the tank and attack other players. This can quickly kill a non-tank, if Typhon hits them with Grind.
  • At around 80% HP, Ultros will cast Imp Song, which will transform all DPS into Imps, losing all their abilities but being able to use "Imp Punch".

Boss Encounters

Ultros & Typhon

  • Megavolt: Circle AoE around Ultros
  • Aqua Breath: Cone in front of Ultros
  • Grind: Untelegraphed tankbuster.
  • Fungah: Instant-cast cone in front of Typhon that deals knockback.
  • Fungahhh: Cone behind Typhon that deals knockback.
  • Fireball: Circle AoE on a random player.
  • FUNGAH: Targets a random player with a red circular marker. This player will be knocked upward in place, while anyone in the circle will be knocked away.
  • Snortsault: This time, Typhon goes to the center of the arena and deals a huge knockback, followed by 4 back-to-back casts of Snort that also deal knockback. Stay near the center and continuously run toward the center until the Snorts stop.
  • Wallop: Line AoEs directed at random players, dealing knockback.
  • Clearout: Large cone AoEs directed at the center of the arena, dealing knockback.
  • Running this duty solo unsynced is not really viable - the incoming damage during the imp phase, combined with the inability to use actions, will lead to a quick death.
  • Aqua Breath is frequently used by Ultros, so this is the preferred place to obtain it.
  • 4-tonze Weight is used by Ultros during the second imp phase, and onward.
  • Snort is used by Typhon late in the fight, and may require stalling as to not kill him too quickly. Alternatively, Typhon uses Snort more frequently in Lock up Your Snorters.

Duty Information

  • Duty Finder: Trials (A Realm Reborn)
  • Roulette: trials
  • Time Limit: 60 minutes
  • Tomestones: 15 poetics

Music

  • Main: The Decisive Battle (Final Fantasy VI)