Final Coil of Bahamut - Turn 1 raid guide
Final Coil of Bahamut - Turn 1 source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Normal) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Normal) quick facts
Alisaie is resolved to go through with her quest to vanquish Bahamut, though it means confronting her beloved grandfather, whom the elder primal has made his thrall. With Alphinaud's cooperation, an aetherial pathway has been established which will take your party to one of the two internment hulks that remain to be disabled. Your foray begins in northern Thanalan, at the set of Dalamud's talons situated in Raubahn's Push. Spare no preparation and expect fierce resistance.
- Category: Raid (normal)
- Difficulty: Extreme/Savage
- First Appearance: Patch 2.4, *A Realm Reborn*
- Level: 50
- Item Level Requirement: 110
- Party Size: Full Party (8 players)
- Required Quest: Fragments of Truth
- Entrance: Northern Thanalan
- Region: Thanalan
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Final Coil of Bahamut - Turn 1.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Final Coil of Bahamut - Turn 1 has local boss notes for: Imdugud, Phase 1: 100% - 83%, Phase 2: 83% - 77%, Phase 3: 77% - 54%, Phase 4: 54% - 44%, Phase 5 - 44% - 0%. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Detailed mechanics not available from the source page.
- When Erratic Blaster expires, the inflicted player takes ~5500 damage, a 20 second incurable Paralysis, and grants Imdugud one stack of Static Charge.
- The main tank should hold their position at the north side as this attack is immediately followed by a Crackle Hiss.
- Detailed mechanics not available from the source page.
- Detailed mechanics not available from the source page.
- Detailed mechanics not available from the source page.
- Each death grants 4+n stacks Static Charge, "n" being the amount of players killed before the next cast of Electric Burst.
- Damage Up adds about +5% damage per stack.
- Debuffs all players with Lightning Resistance Down, further increasing damage taken from certain attacks.
- Cyclonic Chaos will always be combined with either Heat Lightning or Wild Charge.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Raids (A Realm Reborn)
- Time Limit: 90 minutes
- Tomestones: 30 poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Mapping the Realm: The Final Coil of Bahamut I
- Music: Main: Primal Timbre
- Music: Battle: Spiral
- Music: Boss: Calamity Unbound
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.