Overview
Alisaie is resolved to go through with her quest to vanquish Bahamut, though it means confronting her beloved grandfather, whom the elder primal has made his thrall. With Alphinaud's cooperation, an aetherial pathway has been established which will take your party to one of the two internment hulks that remain to be disabled. Your foray begins in northern Thanalan, at the set of Dalamud's talons situated in Raubahn's Push. Spare no preparation and expect fierce resistance.
Strategy Notes
- A boss with a large array of abilities that combine together as the fight progresses. Additionally, the available space of the arena will shrink the longer the fight goes on, with an electrified ring slowly encroaching on player's available movement space.
- Prior to the fight, a marker should be placed on the south side of the arena to mark where Wild Charge targets should stand.
- Four players should also be assigned for stacking together during phase 5, with one of the four being a back-up in case one of the other three is marked for Wild Charge.
- The key to surviving phase one will be handling Wild Charge and Erratic Blaster.
- The player targeted by Wild Charge will need to move far enough away from Imdugud for players to have space to stand in-between. A tank will always need to be present to take the first hit of the charge by being closest to Imdugud.
- Additionally, a Scholar or Sage will need to be present to shield players marked with Prey. The debuff Erratic Blaster is often fatal and should be prevented at all costs.
Boss Encounters
Imdugud
- Detailed mechanics not available from the source page.
Phase 1: 100% - 83%
- When Erratic Blaster expires, the inflicted player takes ~5500 damage, a 20 second incurable Paralysis, and grants Imdugud one stack of Static Charge.
- The main tank should hold their position at the north side as this attack is immediately followed by a Crackle Hiss.
Phase 2: 83% - 77%
- Detailed mechanics not available from the source page.
Phase 3: 77% - 54%
- Detailed mechanics not available from the source page.
Phase 4: 54% - 44%
- Detailed mechanics not available from the source page.
Phase 5 - 44% - 0%
- Each death grants 4+n stacks Static Charge, "n" being the amount of players killed before the next cast of Electric Burst.
- Damage Up adds about +5% damage per stack.
- Debuffs all players with Lightning Resistance Down, further increasing damage taken from certain attacks.
- Cyclonic Chaos will always be combined with either Heat Lightning or Wild Charge.
Duty Information
- Duty Finder: Raids (A Realm Reborn)
- Time Limit: 90 minutes
- Tomestones: 30 poetics
Achievements
Music
- Main: Primal Timbre
- Battle: Spiral
- Boss: Calamity Unbound