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WIKI/raids/normal/AAC Cruiserweight M3

AAC Cruiserweight M3

normalDawntrail

Overview

The president's “script” has culminated in a grudge match between you and the Brute Bomber, who has recklessly injected himself with multiple feral souls. Now an abomination, the only way to save the reviled heel is to stop him forcefully through battle. For his sake, this is a fight you cannot afford to lose.

Strategy Notes

  • Please note that players may fall off the arena to their deaths. Being hit with any avoidable AoEs will inflict a stack of Vulnerability Up, along with possibly other effects.
  • This fight consists of 3 phases, each on a different arena.
  • Players should take note of the locations of three large pillars: one north, one northeast, and one southwest, on this long rectangular arena.
  • Instead of falling off, the arena is surrounded by a dangerous fire AoE. Each cardinal has a wall that the boss can attach itself to.
  • Mechanics then repeat until the boss is defeated.

Boss Encounters

Twisted Vengeance: Brute Abombinator

  • Brutal Impact: Three hits of physical raid-wide damage. Will hit more times in later phases.
  • Stoneringer: The Bludgeoning or Stoneringer: The Stabbing: The boss will spawn either a club (bludgeoning) or a sword (stabbing). This will denote a point-blank or donut AoE, respectively, that is stored for later.
  • Brutish Swing: The off-tank will be marked with a split damage AoE physical tankbuster (Brutal Smash). This resolves immediately after the stored point-blank or donut AoE from its drawn weapon.
  • Spore Sac: Spawns four circle AoE telegraphs, summoning spores that will extend in two directions, causing additional circle AoE telegraphs (Pollen) to spawn from their ends. This is combined with Pulp Smash, a physical stack marker AoE on a random player. This leaves behind a dark red circle AoE telegraph at the stack AoE's location, along with eight conal AoE telegraphs that radiate from it.
  • Blooming Abomination adds will spawn from the spore sacs. These should be defeated with AoE attacks. Three of the adds will use Crossing Crosswinds (a telegraphed plus-shaped line AoE pair) while the fourth will use Winding Wildwinds (a large telegraphed donut AoE). These attacks can be interrupted to create more space for dodging, but this is not strictly necessary. The adds will leave behind their corpse when defeated.
  • Quarry Swamp: A roomwide AoE that will inflict Stone Curse, petrifying the player and causing any damage they take to be lethal. This attack must be avoided by hiding behind a living or dead Blooming Abomination add. Any living adds will be petrified and be instantly killed with any additional attack.
  • Explosion: Three proximity AoEs will appear in a triangle pattern, spawning either clockwise or counterclockwise. Start opposite from the first one and rotate away from them in the direction they spawn to mitigate the magical damage. The damage fall-off threshold is strict, so be as far away from them as possible.
  • Neo Bombarian Special: Physical raidwide damage and will fling players off of the arena. Players must position to be knocked towards the north platform by standing at the north cardinal edge.
  • Upon landing, the boss will immediately attach itself to the north pillar. Its hitbox will enlarge and it will gain Directional Disregard whenever it is attached to a pillar.
  • Stoneringer: The Bludgeoning + Brutish Swing: Functions similarly as before, but not coupled with a tankbuster (only the point-blank AoE).
  • Stoneringer: The Stabbing + Brutish Swing: The boss will spawn a sword and tether the southwest pillar, causing it to move to it and the donut AoE to originate from its new location.
  • Note that gapclosing to the boss when too close to the edge where it is located will cause the player to fall off the arena.
  • Glower Power: A telegraphed line AoE in front of the boss and spread marker AoEs on each player, dealing magical damage.
  • Abominable Blink: One tank will be targeted with a flare marker. They should move far away from the party to mitigate the magical damage. The corner within melee range of the boss is one option to place the flare. This attack also functions as a tankbuster on them.
  • Revenge of the Vines: Raid-wide magical damage. This will be an instant attack when used in some mechanic combinations later on.
  • Stoneringer: The Stabbing + Sporesplosion + Brutish Swing: Will brandish a sword and spawn three sets of circle AoE telegraphs, while tethering the northeast pillar. Players should move towards this while dodging the circle AoEs to give enough time to avoid the coupled donut AoE.
  • Powerslam: Raid-wide physical damage and destroys the arena, causing players to fall down to the final arena.
  • Stoneringer 2: Stoneringers: The boss spawns both a club and a sword.
  • Spore Sac + Brutish Swing: Functions similarly as before, but one of the boss's weapons will glow, indicating what type of AoE it will use upon attaching itself to the pillar. This is immediately followed with an instant Revenge of the Vines raidwide.
  • Blooming Abomination adds will again spawn and be active during the next mechanics. They should be defeated quickly.

Duty Information

  • Duty Finder: Normal Raids (Dawntrail)
  • Roulette: normal raids
  • Time Limit: 90 minutes
  • Tomestones: 10 mathematics + 5 mnemonics

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