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WIKI/raids/normal/AAC Heavyweight M1

AAC Heavyweight M1

normalDawntrail

Overview

Your first foe in the heavyweight division is the merciless man-eater Vamp Fatale. A sadistic fighter who harnesses the soul of the desmodont, she sucks the life out of her enemies and adorns her ring with apparatuses designed to torture and maim. Will the unenhanced warrior survive the deadly dominatrix's chamber of horrors and emerge triumphant─or will they be crushed under heel?

Strategy Notes

  • Please note that players may fall off the edge of the arena to their deaths. Being hit with any avoidable AoEs will inflict a stack of Vulnerability Up, along with possibly other effects.
  • The arena is a 4x4 grid of square tiles, which is important for some mechanics.
  • Mechanics then repeat until the boss is defeated.

Boss Encounters

Sweet-toothed Sadist: Vamp Fatale

  • Killer Voice: Magical raid-wide damage.
  • Half Moon: The boss will point her orb to one side of the arena, indicating a late-telegraphed half-room cleave to her left or right. This is immediately followed by a half-room cleave in the opposite direction.
  • Vamp Stomp: A telegraphed large circle AoE in the middle of the room. The boss will also summon several bats that will begin rotating, but are harmless to touch. However, after the AoE goes off, an expanding ring from the center will appear. When it reaches a bat, they will explode in large late-telegraphed circle AoEs. First, the two middle bats will explode, then three more bats, and finally the five outer bats.
  • Hardcore: Telegraphed AoE magical tankbusters hitting both tanks.
  • Sadistic Screech: Magical raid-wide damage and destroys the left and right column of the arena, leaving a 2x4 region safe.
  • An initially untargetable Coffinmaker will spawn in the north row. Contacting the ground it is on will result in death.
  • Destroy the coffinmaker! The Coffinmaker will become targetable and will periodically move forward one row with Dead Wake. It must be destroyed before it consumes all of the tiles. Vamp Fatale will become untargetable as well.
  • During this, it will use Coffinfiller, spawning telegraphed line AoE sets, with each line covering a quarter of the arena.
  • Flaying Fry and Dead Wake: Vamp Fatale will target each party member with a telegraphed spread AoE dealing magical damage. In addition, the Coffinmaker will charge forward one row, leaving 2x2 remaining tiles.
  • Penetrating Pitch and Dead Wake: Vamp Fatale will target each healer with a stack marker dealing magical damage and Magic Vulnerability Up, making overlap lethal. In addition, the Coffinmaker will charge forward one row, leaving 2x1 remaining tiles.
  • The Coffinmaker will use Coffinfiller again but combined with Vamp Fatale's Half Moon half-room cleaves, so players should look behind to observe her animation. The second set of Coffinfiller AoEs resolve with the follow-up Half Moon AoE.
  • If the Coffinmaker was successfully defeated, Vamp Fatale will become targetable again and gain Directional Disregard.
  • Afterwards, she will use Sadistic Screech, dealing raid-wide magical damage and restoring the arena while losing Directional Disregard.
  • Crowd Kill: Magical raid-wide damage and the boss gains a stack of Satisfied, increasing her damage dealt.
  • Finale Fatale: Magical raid-wide damage and spawns a dangerous AoE at the edge of the arena, compressing it to a circle.
  • Four sets of dark red circle AoE telegraphs will appear and should be avoided. During this, the boss will also cast Aetherletting, marking four players for spread AoEs. These will leave behind glowing patches that will emit cracks in either a + or X formation, denoting late-telegraphed cross AoEs.
  • Brutal Rain: Multi-hit stack AoE targeting a random player for four hits of magical damage.
  • Insatiable Thirst: Magical raid-wide damage and removes the dangerous AoE at the edge of the arena.
  • Sadistic Screech: Magical raid-wide damage and destroys the left and right column of the arena, leaving a 2x4 region safe as before. Vamp Fatale will gain again.
  • This time, large sawblades will be traveling east/west, and small sawblades will be going north/south. Contacting these will deal physical damage (Gravegrazer) and inflict a 15-second Flesh Wound DoT.

Duty Information

  • Duty Finder: Normal Raids (Dawntrail)
  • Roulette: normal raids
  • Time Limit: 90 minutes
  • Tomestones: 20 Mathematics + 10 Mnemonics

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