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WIKI/raids/normal/AAC Heavyweight M2

AAC Heavyweight M2

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Overview

Introducing themselves by devastating Tritails Training, the Xtremes have not only challenged you, but made matters personal. Professional surfers infamous for their dangerous stunts and destructive behavior, the duo harness the souls of storm divers in battle to manipulate the elements of fire and water. For the sake of your second and more, it's time you taught these gym-wreckers some manners.

Strategy Notes

  • Please note that that the arena is surrounded by an AoE that will instantly kill anyone who touches it. Being hit with any avoidable AoEs will inflict a stack of Vulnerability Up, along with possibly other effects.
  • Consider keeping Red Hot and Deep Blue close together in this fight. Many of a class's more powerful actions have AoE effects, letting damage rack up when both bosses are near each other.

Boss Encounters

Daring Devils: The Xtremes (Red Hot and Deep Blue)

  • Only Red Hot is targetable at the start of the fight.
  • Hot Impact: Telegraphed split-damage AoE physical tankbuster.
  • Alley-oop Inferno: Gives each player a fire spread AoE marker, causing them to place a persistent fire puddle when the AoE resolves. Lingering in fire for too long will inflict burns.
  • Cutback Blaze: Marks two players with conal AoE telegraphs, causing them place a cone of fire where they take the AoE.
  • Divers' Dare: Magical raid-wide damage. The fire puddles will also dissipate.
  • Deep Blue will become targetable will Red Hot leaves the arena.
  • Sick Swell: Begins creating a massive wave off one edge of the arena.
  • Sickest Take-off: Deep Blue temporarily becomes untargetable and begins surfing on the wave. The wave will use a late-telegraphed large knockback from where it spawns, dealing magical damage, while Deep Blue will use a late-telegraphed line AoE through the middle third of the arena. In later usages, Deep Blue may also cleave any side, which will be indicated by where he is currently located. The knockback can be prevented with knockback immunities.
  • Deep Varial: Deep Blue will summon an arrow under him pointing to one edge of the room, indicating where he will move to and use a wide conal AoE hitting most of the arena. The wall that he travels to will also have a wave behind it.
  • Deep Impact: Telegraphed physical AoE tankbuster.
  • Both bosses will be targetable for a short time before they do their ultimate attack.
  • Xtreme Spectacular:
  • Line proximity AoE: Move to the edge of the wall away from the glowing pulsing line.
  • Afterwards, the bosses will do 7 hits of magical raid-wide damage which should be healed through.
  • Both bosses will then be targetable for the remainder of the fight. They will periodically equalize their HP if one gets too low (an effect of Brotherly Love). They do not get a buff if they are too close to each other, so tanks should try to keep both stacked when possible.
  • Hot Aerial: Red Hot sequentially spawns four towers towards the intercardinals. Each requires at least one player to prevent from exploding. Red Hot will jump to each tower in sequence, leaving behind a persistent fire puddle.
  • Deep Blue will use Sick Swell and Sickest Take-off again, so the party should be careful not to be knocked into a fire puddle, while paying attention to which side of the room Deep Blue charges through.
  • After the knockback, an orb will appear on the top of each puddle, which will explode as large, late-telegraphed circle AoEs (larger than the puddles themselves).
  • Pyrorotation: Red Hot targets one player for a magical stack marker AoE that leaves behind a puddle.
  • Alley-oop Maelstrom: Deep Blue spawns eight conal AoE telegraphs under him, followed by another eight hitting the initial safe spots. This will also trigger all placed puddles to explode.

Duty Information

  • Duty Finder: Normal Raids (Dawntrail)
  • Roulette: normal raids
  • Time Limit: 90 minutes
  • Tomestones: 20 Mathematics + 10 Mnemonics

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