Mistwake dungeon guide
Mistwake source-backed dungeon guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Dungeon quick facts
- Before queueing
- Duty Support
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Dungeon quick facts
Beneath the Ninth's roiling sky lies the Mist Continent, once home to the Kingdom of Alexandria and her fellow nations. The nearest of these, according to Sphene, was the city-state of Treno. It is toward that potential bastion of civilization that you and your companions now forge a path through the storm...
- Category: Dungeon
- First Appearance: Patch 7.4, *Dawntrail*
- Level: 100
- Item Level Requirement: 735
- Party Size: Light Party (4 players)
- Required Quest: Beyond the Mountains
- Entrance: Alexandria Crater
- Entrance Coordinates: 6.2, 5.6
- Region: The Mist Continent
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Mistwake.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Duty Support
Local wiki data lists Duty Support or NPC options for this duty. Use this mode when you want story pacing, screenshots, or a low-pressure first read of arena mechanics.
- G'raha Tia: All-rounder (Tank or Healer)
- Sphene: Zoemancer (Healer or DPS)
- Krile: Pictomancer (DPS)
- Y'shtola: Sorceress (DPS)
Boss and mechanic notes
Mistwake has local boss notes for: Treno Catoblepas, Amdusias, Survivor of Storms: Thundergust Griffin. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Earthquake: Unavoidable moderate physical damage to the entire party.
- Thunder II: Small targeted lightning circle AoEs centered on each player as well as scattered randomly around the arena. Both sets of AoEs can break the rocks around the arena: The fallen rocks crumble...
- Bedeviling Light: An arena-wide attack that inflicts Stone Curse, preventing afflicted players from moving or performing actions and causing instant death if they take further damage. This can only be avoided by hiding behind a rock and will always be immediately followed up with Earthquake.
- Thunder III: A small circular AoE magical tankbuster.
- Ray of Lightning: A line stack marker on a random player. This will also break any rocks in the line.
- Petribreath: The boss faces a random player and exhales a late-telegraphed large cone AoE, dealing damage and inflicting Stone Curse on players caught in it.
- Thunderclap Concerto: The boss positions itself in the center of the arena and surrounds itself with seven lightning orbs, leaving either its front or rear open. This attack will hit everywhere except a cone in the opening, dealing high damage.
- Bio II: An unavoidable arena-wide magical attack that deals light damage and also creates several poison bubbles around the arena.
- Galloping Thunder: The boss will telegraph several line AoEs in sequence, then charge across the arena along those lines, dealing damage to players caught in its path. Any poison bubbles the boss tramples will turn red and explode in a circle AoE (Burst) after a short time.
- Thunder IV: Deals unavoidable magical damage to the party and also triggers any remaining poison bubbles to turn red and explode.
- Shockbolt: Single target magical tankbuster.
- Thunder: Targeted circle AoEs on each player. This is always coupled with Thunderclap Concerto after the boss's first two uses of it.
- Thunder III: A stack marker that hits three times in a row for magical damage.
- Thunderspark: An unavoidable attack that deals moderate magical damage to the party. The first cast will also surround the arena in a pool of lightning, which will inflict a powerful Electrocution damage over time effect.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Dungeons (Dawntrail)
- Roulette: Expert
- Modes: duty support, trust, explorer
- Time Limit: 90
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Mapping the Realm: Mistwake
- Music: Main: FINAL FANTASY IX: Battle 1 (Dawntrail)
- Music: Mid-Bosses: Roads Forsaken
- Music: Final Boss: Pathmaker
- Music: Victory: Fanfare from FINAL FANTASY IX
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.