Recollection trial guide
Recollection source-backed trial guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Trial quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Trial quick facts
Calyx's trail has led you to Alexandria's castle and into a wicked trap. Seeking to take more precise measurements of your strength, Calyx pits you against a mechanical guardian forged from Sphene's memories of Zelenia, the second-in-command of the royal knights. The queen implores you to lay this affront to her dear friend's honor to rest. Make ready to test your mettle against one of Alexandria's finest blades!
- Category: Trial
- Difficulty: normal
- First Appearance: Patch 7.2, *Dawntrail*
- Level: 100
- Item Level Requirement: 715
- Party Size: Full Party (8 players)
- Required Quest: Descent to the Foundation
- Location: Recollection
- Region: Xak Tural
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Recollection.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Recollection has local boss notes for: Queen's Knight: Zelenia. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Alexandrian Thunder IV: The boss will spawn a point-blank AoE telegraph (a purple electric circle) followed by a donut AoE telegraph (a purple electric ring), or vice versa.
- Shock: The lightning energy begins to surge... All players are given a blue spread marker. These leave behind a pulsating persistent magical AoE that will disappear after several seconds, so move out of them once the overhead timer expires.
- Power Break: The boss's sword will begin glowing and be brandished to one side, indicating a late telegraphed half-room cleave.
- Holy Hazard: The boss spawns two sequential opposite pairs of 120 degree AoE cleave telegraphs. The first one will disappear before the second one appears. The AoEs will then resolve in sequence when the cast bar fills.
- Specter of the Lost: Telegraphed conal physical tankbuster on both tanks.
- Thunder Slash: The boss will cover the room with three sets of two 60 degree AoE cleave telegraphs. In addition, the in/out telegraphs Alexandrian Thunder IV will appear. Start on the third orange ground telegraph and dodge the first in/out AoE, then move into the first and dodge the second out/in.
- The boss will then use an unavoidable radial knockback from the center that will stun everyone. A short cutscene will play in which the boss uses her ultimate attack, Perfumed Quietus, dealing magical damage.
- Roseblood Bloom: The boss divides the arena into six sectors. Two of the sectors will be marked with red floral patterns.
- When a red sector is hit by certain attacks, it will explode and damage anyone standing in it. Any adjacent red sectors will also explode.
- In addition, a persistent circle AoE will appear in the middle of the room that will inflict a heavy Bleeding to anyone who steps in it.
- Alexandrian Thunder III: Three circle AoE telegraphs with rose markers will spawn, two overlapping a red sector, and the other two on normal (brown) sectors. Dodge these while outside the red sectors, as they will explode.
- Roseblood Bloom: Similar as before, except four sectors will now be red, leaving two opposite normal sectors. Four sequential Alexandrian Thunder III telegraphs will appear, the first two on adjacent red sectors, and the second two on the other red sectors.
- The boss will combine this with Power Break, which goes off after the first two lightning AoEs.
- Stock Break: Four-hit stack AoE on a random player, dealing magical damage.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Trials (Dawntrail)
- Roulette: Trials
- Time Limit: 60 minutes
- Tomestones: 12 mathematics + 6 mnemonics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: Roses of May (Dawntrail)
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.