San d'Oria: The Second Walk raid guide
San d'Oria: The Second Walk source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Alliance) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Alliance) quick facts
Sareel Ja remains determined to fashion a figure he believes worthy of ruling Tural. Confident he has found a champion that proves your match, he has extended you an invitation to return to Jeuno. There, you come face to face with none other than Kam'lanaut-Archduke of Jeuno, and one of the last survivors of an ancient race known as the Zilart. Kam'lanaut soon departs for the battlefield, eager to meet you in combat. Refuse Sareel Ja's hospitality, and he has promised to unleash a horde of echoes upon the people of Yak T'el. With little choice but to accept, you steel yourself for another journey down the Walk of Echoes.
- Category: Raid (alliance)
- First Appearance: Patch 7.3, *Dawntrail*
- Level: 100
- Item Level Requirement: 725
- Party Size: Alliance Raid (24 players)
- Required Quest: Dreams of Paradise
- Entrance: Lower Jeuno
- Region: ???
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for San d'Oria: The Second Walk.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
San d'Oria: The Second Walk has local boss notes for: Faithbound Kirin, Ultima, the Feared and Omega, the One, Kam'lanaut, Legacy of the Zilart: Eald'narche. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Stonega IV: Raid-wide magical damage.
- Wrought Arms: The kirin summons two untargetable Sculpted Arm adds, one west and one east.
- Synchronized Strike: The kirin tethers both arms and spawns two line AoE telegraphs that run north to south. After these initial AoEs resolve, they will be transferred over to the arms, who will use much wider north-south late telegraphed line AoEs that will hit the sides of the arena.
- The kirin will then face east and repeat this attack, but the follow up AoEs will be north-south even though the initial ones are east-west.
- Crimson Riddle:
- The boss's tail will begin glowing red, denoting a 180 degree rear cleave with no ground telegraph.
- The boss will gather flames in its mouth, denoting a 180 degree frontal cleave with no ground telegraph.
- The boss will then go north and cast Summon Shijin, spawning one of four possible creatures.
- If Moonbound Genbu is summoned:
- Genbu will use Shattering Stomp, dealing raid-wide physical damage and spawning two blue bent line cracks on the floor. One crack will emit geysers, followed by the other crack, which denotes late telegraphed point-blank AoEs on each geyser.
- Genbu will then use Midwinter March, a telegraphed circle AoE, followed by Northern Current, a late telegraphed donut AoE hitting the area outside the circle.
- If Duskbound Byakko is summoned:
- A persistent AoE will spawn around the arena, along with 8 panels.
- Byakko will jump to one panel and use a late telegraphed line AoE charge (Gloaming Gleam) in front of it. When it reaches the opposite panel, it will use a large, late telegraphed point-blank AoE.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Alliance Raids (Dawntrail)
- Roulette: Alliance Raids
- Time Limit: 120 minutes
- Tomestones: 120 + 15
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: O Brother, Where Zilart Thou
- Achievement: Mapping the Realm: San d'Oria: The Second Walk
- Music: Area 1: San d'Oria and Ronfaure: Ronfaure
- Music: Area 1 Battle: Battle Theme from FINAL FANTASY XI
- Music: Boss 1: Faithbound Kirin: Tough Battle
- Music: Area 2: Armada Airships: Onslaught
- Music: Boss 2: Ultima and Omega: Turmoil
- Music: Area 3: Qufim: Hidden Truths
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.