Second Coil of Bahamut - Turn 1 raid guide
Second Coil of Bahamut - Turn 1 source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Normal) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Normal) quick facts
Your foray into the caverns beneath Castrum Occidens has led you to an unexpected revelation: the incomplete form of Bahamut, harbinger of the Calamity, slumbers deep within earth. Though seemingly a prisoner, the elder primal is gradually being regenerated by the massive, Ragnarok-class internment hulks that surround the unmoving entity. Alisaie reasons that if Bahamut's full restoration is to be prevented, then all three coils sustaining and repairing the dreadful being must be deactivated. Filled with new determination, you assemble a group of courageous comrades and set your sights on the fragment of Dalamud found int he North Shroud.
- Category: Raid (normal)
- Difficulty: Extreme/Savage
- First Appearance: Patch 2.2, *A Realm Reborn*
- Level: 50
- Item Level Requirement: 90
- Party Size: Full Party (8 players)
- Required Quest: Another Turn in the Coil
- Entrance: North Shroud
- Region: The Black Shroud
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Second Coil of Bahamut - Turn 1.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Second Coil of Bahamut - Turn 1 has local boss notes for: Rafflesia, Phase 1 - 100% - 70%:, Phase 2 - 70% - 40%:, Phase 3 - 40% - 0%:. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Detailed mechanics not available from the source page.
- Players may get spat out in front of Rafflesia, which risks them being hit by Bloody Caress after.
- If the person with Honey-glazed dies, Rafflesia will use Viscid Emission on another player, immediately spawning another Hornet.
- If the Dark Matter Hornet is not killed after a certain amount of time, it will use Sharp Sting and instantly kill its target.
- Potent Acid is a stacking debuff given every 10 seconds while any Acidic Honey is still on the field. Regardless of how many are alive, only one stack of Potent Acid will be added per cast, expiring once all Acidic Honeys are gone.
- Acid Cloud damage is taken with every stack added, starting at <100 damage with 1 stack, increasing up to ~700 damage at 7 stacks. Every stack after 7 will double the damage. By 10 stacks, the raid will most likely wipe.
- Regardless of one slug eating three Honey, or three slugs eating one honey each, three Acidic Honey worth of Acid Ooze casts simultaneously is enough to wipe the party instantly.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Raids (A Realm Reborn)
- Time Limit: 90 minutes
- Tomestones: 20 poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Mapping the Realm: The Second Coil of Bahamut I
- Music: Main: Blades
- Music: Boss: Calamity Unbound
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.