Overview
Your foray into the caverns beneath Castrum Occidens has led you to an unexpected revelation: the incomplete form of Bahamut, harbinger of the Calamity, slumbers deep within earth. Though seemingly a prisoner, the elder primal is gradually being regenerated by the massive, Ragnarok-class internment hulks that surround the unmoving entity. Alisaie reasons that if Bahamut's full restoration is to be prevented, then all three coils sustaining and repairing the dreadful being must be deactivated. Filled with new determination, you assemble a group of courageous comrades and set your sights on the fragment of Dalamud found int he North Shroud.
Strategy Notes
- Rafflesia has three phases, with many attacks focused around player positioning and limiting movement space.
- The briar puddles will grow four times, eventually covering a substantial portion of the room.
- These tethers will only break by stretching them longer than their initial size; two players already at opposite ends of the platform becoming tethered will be unable to break the tether at all.
- Players standing on Briars will not be pulled. Surecast or Arm's Length also resists the pull.
- DPS and healers should try t o stay stacked together behind the boss to make Thorn Whip easier to break.
- When Briary Growth is cast, any Dark Matter Bulbs on the outside edge of the arena should be ignored, while ones in the center of the arena should be killed immediately .
Boss Encounters
Rafflesia
- Detailed mechanics not available from the source page.
Phase 1 - 100% - 70%:
- Players may get spat out in front of Rafflesia, which risks them being hit by Bloody Caress after.
Phase 2 - 70% - 40%:
- If the person with Honey-glazed dies, Rafflesia will use Viscid Emission on another player, immediately spawning another Hornet.
- If the Dark Matter Hornet is not killed after a certain amount of time, it will use Sharp Sting and instantly kill its target.
Phase 3 - 40% - 0%:
- Potent Acid is a stacking debuff given every 10 seconds while any Acidic Honey is still on the field. Regardless of how many are alive, only one stack of Potent Acid will be added per cast, expiring once all Acidic Honeys are gone.
- Acid Cloud damage is taken with every stack added, starting at <100 damage with 1 stack, increasing up to ~700 damage at 7 stacks. Every stack after 7 will double the damage. By 10 stacks, the raid will most likely wipe.
- Regardless of one slug eating three Honey, or three slugs eating one honey each, three Acidic Honey worth of Acid Ooze casts simultaneously is enough to wipe the party instantly.
Duty Information
- Duty Finder: Raids (A Realm Reborn)
- Time Limit: 90 minutes
- Tomestones: 20 poetics
Achievements
Music
- Main: Blades
- Boss: Calamity Unbound