Second Coil of Bahamut - Turn 2 raid guide
Second Coil of Bahamut - Turn 2 source-backed raid guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Raid (Normal) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Raid (Normal) quick facts
After battling your way through to the base of the colossal fragment that impales the ground in Alder Springs, your party enters the structure through an opening in its outer shell. The sight that greets you is of an endless procession of azure-lit passages, within which can be glimpsed the grotesque silhouettes of chimeric monstrosities.
- Category: Raid (normal)
- Difficulty: Extreme/Savage
- First Appearance: Patch 2.2, *A Realm Reborn*
- Level: 50
- Item Level Requirement: 95
- Party Size: Full Party (8 players)
- Required Quest: Another Turn in the Coil
- Entrance: North Shroud
- Region: The Black Shroud
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Second Coil of Bahamut - Turn 2.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Second Coil of Bahamut - Turn 2 has local boss notes for: Melusine, Adds, Melusine Strategy. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Petrified players to will die after 1 hit.
- Detailed mechanics not available from the source page.
- For the first phase, we have the MT/OT tanking Melusine at the north tip of the arena with all of our party spread out in a loose semi-circle. The point of this is to 1: avoid the double fireballs from hitting the same person, 2: ease the pressure of dealing with Cursed Voice. Anybody with voice need only turn around during the last 2-3 seconds of the debuff to blast behind them safely.
- To deal with Renauds, we have the OT Provoke it and run around the arena. The closest person with voice is responsible for petrifying it is. This is the hardest part of the first phase.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Raids (A Realm Reborn)
- Time Limit: 90 minutes
- Tomestones: 20 Poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Mapping the Realm: The Second Coil of Bahamut II
- Music: Main: Blades
- Music: Boss: Calamity Unbound
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.