Thornmarch (Extreme) trial guide
Thornmarch (Extreme) source-backed trial guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Trial (Extreme) quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Trial (Extreme) quick facts
Kuplo Kopp's attempt to chastise the Mogglesguard for their dangerous and foolhardy actions has not had the intended effect. Reminded of how deadly the Twelveswood has become, the royal guards have instead channeled their fear and desperation into calling forth an even more potent potentate. The Good King Moggle Mog XII now styles himself the Great King Moggle Mog XII, and all the evildoers in the forest shall tremble before his majestic wrath!
- Category: Trial
- Difficulty: extreme
- First Appearance: Patch 2.2, *A Realm Reborn*
- Level: 50
- Item Level Requirement: 80
- Party Size: Full Party (8 players)
- Required Quest: The King Lives
- Entrance: East Shroud
- Entrance Coordinates: 15.0, 20.8
- Location: Thornmarch
- Region: The Black Shroud
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Thornmarch (Extreme).
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Thornmarch (Extreme) has local boss notes for: King of Moogles: Good King Moggle Mog XII, Adds, Tips and Tricks. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Detailed mechanics not available from the source page.
- Detailed mechanics not available from the source page.
- Have your tanks pick which of the PLD/WAR mog they are going to hold onto. If one of your tanks wants to tank the WAR then have the other tank in your group focus target the WAR, when the WAR gets 3 stacks it is time to swap, same thing for the other tank, he will focus target the PLD, when it get 3 stacks it is time to switch. The stacks are buffs given out by the king when he wiggles his butt. It is important to make sure the stacks fall off before switching. Tanks will Provoke The King when the opposing tank's add receives 3 stacks.
- Use voice chat. Dedicate one player (usually a Ranged DPS) to be the shot caller. This player stands by "5" (the ARC) all fight and calls out Delta, Holmgang, and other activities. Also notices when one mini-mog needs to be focused. This player should also get used to saying "4" or "Black Mage" a lot, to cue the other players in on disrupting Pom Flare. When the WHM starts to cast Holy. It isn't necessary but it helps, a lot. Especially the healers who might have to run into the middle of the arena once in a while to save someone.
- If you get marked for Moogle-go-Round, run to the middle of the arena so the healers will be in range of you. Nothing is more annoying to healers than having to try and Esuna someone who isn't in range. It is probably best to have both healers sort their party list to be the same, have one start from the top and one from the bottom of the list to make sure they are not trying to remove the same debuff.
- If you are a tank please keep to the outside of the arena. You should never get close to the other mini-mogs and especially never get close to the other tank's add. Be vocal about your movement. Sometimes the king will get a buff off on a small mog, just do everything you can to never buff #5 (ARC) or #1 (ROG). They get really strong, very fast. Do not cross over the middle and never cross paths.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: High-end Trials (A Realm Reborn)
- Roulette: mentor
- Time Limit: 60 minutes
- Tomestones: 20 Poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Achievement: Good Kingslayer
- Achievement: Mightier than the King
- Music: Phase 1: The Seven Jesters
- Music: Phase 2: Good King Moggle Mog XII
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.