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WIKI/trials/extreme/Thornmarch (Extreme)

Thornmarch (Extreme)

extremeA Realm Reborn

Overview

Kuplo Kopp's attempt to chastise the Mogglesguard for their dangerous and foolhardy actions has not had the intended effect. Reminded of how deadly the Twelveswood has become, the royal guards have instead channeled their fear and desperation into calling forth an even more potent potentate. The Good King Moggle Mog XII now styles himself the Great King Moggle Mog XII, and all the evildoers in the forest shall tremble before his majestic wrath!

Strategy Notes

  • Whiskerwall Kupdi Koop ( Paladin): Has 3 different basic single target attacks, one of the attacks will steal a small amount of HP. Mark this moogle with an "X".
  • Woolywart Kupqu Kogi ( Archer): Has no enmity table and will not move unless he is starting a combo attack. He uses a basic attack, "Moogle Eye Shot" which will fire 3, 4, or 5 attacks at a target marked with a multi-colored reticle. Mark him with a "5".
  • Pukla Puki the Pomburner ( Black Mage): Has no enmity table, don't try to control or tank her. She only uses 1 ability “Pom Flare” which is disrupted by attacking her 5 times. Failure to disrupt this means you will wipe. Mark her with a "4".
  • Furryfoot Kupli Kipp ( White Mage): he is the healer that heals the other moogles. Mark with a "3". (uses Blue Mage spell Pom Cure)
  • Pukna Pako the Tailturner ( Rogue): Has no enmity table. Will randomly jolt around the map stabbing people. This can become a one-shot mechanic if you let her get too many buffs. Mark her with a "1".
  • Ruffletuft Kupta Kapa ( Warrior): Has 2 basic single target attacks. Mark him with the "O".

Boss Encounters

King of Moogles: Good King Moggle Mog XII

  • Detailed mechanics not available from the source page.

Adds

  • Detailed mechanics not available from the source page.

Tips and Tricks

  • Have your tanks pick which of the PLD/WAR mog they are going to hold onto. If one of your tanks wants to tank the WAR then have the other tank in your group focus target the WAR, when the WAR gets 3 stacks it is time to swap, same thing for the other tank, he will focus target the PLD, when it get 3 stacks it is time to switch. The stacks are buffs given out by the king when he wiggles his butt. It is important to make sure the stacks fall off before switching. Tanks will Provoke The King when the opposing tank's add receives 3 stacks.
  • Use voice chat. Dedicate one player (usually a Ranged DPS) to be the shot caller. This player stands by "5" (the ARC) all fight and calls out Delta, Holmgang, and other activities. Also notices when one mini-mog needs to be focused. This player should also get used to saying "4" or "Black Mage" a lot, to cue the other players in on disrupting Pom Flare. When the WHM starts to cast Holy. It isn't necessary but it helps, a lot. Especially the healers who might have to run into the middle of the arena once in a while to save someone.
  • If you get marked for Moogle-go-Round, run to the middle of the arena so the healers will be in range of you. Nothing is more annoying to healers than having to try and Esuna someone who isn't in range. It is probably best to have both healers sort their party list to be the same, have one start from the top and one from the bottom of the list to make sure they are not trying to remove the same debuff.
  • If you are a tank please keep to the outside of the arena. You should never get close to the other mini-mogs and especially never get close to the other tank's add. Be vocal about your movement. Sometimes the king will get a buff off on a small mog, just do everything you can to never buff #5 (ARC) or #1 (ROG). They get really strong, very fast. Do not cross over the middle and never cross paths.

Duty Information

  • Duty Finder: High-end Trials (A Realm Reborn)
  • Roulette: mentor
  • Time Limit: 60 minutes
  • Tomestones: 20 Poetics

Achievements

Music