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WIKI/Jobs/healer/White Mage

White Mage

healer

Overview

White Mage (WHM) is a Disciple of Magic job unlockable at level 30 as an upgrade from the Conjurer class and is a Healer job. It is considered a "pure" healer, along with Astrologian, specializing in strong burst healing and healing-over-time.

Unlock and Guild Information

  • Guild: The Conjurers' Guild is in Old Gridania.
  • Guild: Conjurers must specialize into white mage once they reach level 30, and complete the quests Sylph-management and In Nature's Embrace.

Equipment

The conjurer is a disciple of magic and wears armor and accessories "of Healing." They use wands and canes as weapons.

History & Lore

The origins of White Magic are ancient, predating modern Gridania and reaching back to the lost civilization of Amdapor. The Amdapori magi wielded powerful white magicks, but their hubris and a devastating magical war with the black mages of Mhach led to a catastrophic flood--the Sixth Umbral Calamity. (The Void is a separate dimension, the Thirteenth reflection of the Source, consumed by Darkness long before this conflict.). This conflict nearly destroyed the world, leading to the proscription of both schools of magic. The knowledge was buried, and for ages, White Magic was thought lost.

Centuries later, in the Black Shroud, a different tradition arose: Conjury. Developed by the people of Gelmorra and later refined under the guidance of the Padjal and the will of the Elementals, Conjury is a form of magic that respectfully borrows aether from the natural world to achieve similar ends to White Magic, but with strict limitations to avoid repeating the excesses of Amdapor. Conjurers of Gridania serve as healers, caretakers of the wood, and intermediaries between the people and the sentient Elementals of the Shroud.

The path to becoming a White Mage is a revelation of this hidden history. A gifted Conjurer, upon reaching a certain level of aptitude, is entrusted by the Padjal with the "Soul of the White Mage." This job stone contains the crystallized memories and knowledge of an Amdapori White Mage, A-Towa-Cant, a compassionate healer who lived during the fall of his civilization. By bonding with this stone, the Conjurer learns that their art is a diluted descendant of true White Magic. They are taught to carefully and responsibly unlock this greater power, using it not for domination, but for preservation and life. The Padjal, particularly E-Sumi-Yan of the Stillglade Fane, act as stewards of this dangerous knowledge, ensuring the new White Mage understands the weight of their power and the catastrophic consequences of its misuse.

Thus, the modern White Mage is a synthesis: the respectful, Elemental-honoring philosophy of Gridanian Conjury, fused with the raw, potent healing techniques of ancient Amdapor. They walk a razor's edge, wielding incredible power to protect life, while constantly mindful of the ruin that such power once wrought upon the star.

Current Mechanics

  • Job Gauge: Healing Gauge

Trivia

  • The White Mage's iconic, wide-brimmed pointed hat is a direct callback to the classic design of White Mages throughout the Final Fantasy series.
  • The job's limit break, Healing Wind (party) and Breath of the Earth (full party), continues the tradition of White Mages having the exclusive ability to perform healing limit breaks.
  • In the French and German client localizations, the job is called "Mage Blanc" and "Weißmagier," respectively, staying true to the "White Mage" name, whereas the Japanese name is "白魔導士" (Shiro Madōshi), or "White Magic User."
  • The lore of the Amdapori White Mages and their war with the Mhachi Black Mages is explored in depth in the level 60 "Shadow of Mhach" alliance raid series (Void Ark, Weeping City of Mhach, Dun Scaith).
  • The Padjal NPCs who guide the player, such as E-Sumi-Yan and Raya-O-Senna, are themselves powerful White Mages, though they primarily refer to their art as "conjury" out of cultural tradition and caution.

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