Overview
Astrologian (AST) is a Disciple of Magic job introduced with the Heavensward (3.0) expansion and unlockable at level 50 with sufficient progression in the Main Scenario Quests. The job starts at level 30 once unlocked. It is a Healer job and does not have a base class. It is considered a "pure" healer, along with White Mage, specializing in strong burst healing and healing-over-time.
Unlock and Guild Information
- Guild: The Astrologians' Guild, called Athenaeum Astrologicum, is in The Pillars.
- Guild: The job trainer is Jannequinard, who is located in The Pillars (15.2,10.0).
Equipment
The astrologian is a disciple of magic and wears armor and accessories "of Healing." They use star globes as weapons.
History & Lore
Sharlayan Origins
The art of astrology originated in the island nation of Sharlayan, a society renowned for its pursuit of knowledge. Initially, Sharlayan scholars studied the stars as a purely astronomical discipline, meticulously charting celestial movements and their correlations to terrestrial phenomena. Over centuries, this study evolved beyond mere observation. The most gifted scholars discovered that the celestial bodies were not just objects in the sky but wellsprings of immense aetherial power, and their movements wove the very fabric of fate.
This revelation birthed the discipline of astromancy. Practitioners learned to draw upon stellar aether, channeling it for healing and divination. The star globe became their focus—a conduit to harness this cosmic energy. Their most iconic tool, however, became the deck of divination cards. Each card was attuned to a different celestial concept or constellation, allowing the astrologian to read the currents of fate and, with sufficient skill, gently steer them to aid their allies.
Arrival in Eorzea
While the practice was long guarded within Sharlayan's halls of learning, it spread to Eorzea primarily through Sharlayan expatriates and scholars. The city-state of Ishgard, during the Dragonsong War, became a notable stage where the Astrologian's arts were put to the test. The job's introduction to the Warrior of Light and other adventurers is facilitated by the enigmatic Jannequinard, a Sharlayan astrologian residing in Ishgard, who seeks worthy individuals to inherit this celestial tradition.
Astrologians operate on a core philosophical duality reflected in their magic: the Astral and the Umbral. This is not a simple dichotomy of light and dark, but rather a representation of the stars' contrasting aspects—active, expansive, and fostering growth versus passive, consolidating, and offering protection. A skilled astrologian must balance these forces, much like the eternal dance of the heavens.
Current Mechanics
- Job Gauge: Arcana Gauge
Trivia
- The Astrologian's artifact armor sets are heavily inspired by the traditional robes of scholars and stargazers, often incorporating celestial motifs, constellations, and flowing, starry fabrics.
- The six original cards in the deck were The Balance (Sun), The Bole (World Tree), The Arrow (Lightspeed), The Spear (Dragon), The Ewer (Water), and The Spire (Mountain). While their individual effects have been streamlined, their symbols remain integral to the job's identity.
- In Player-versus-Player (PvP) combat, the Astrologian uses a completely reworked, simplified card system tailored for fast-paced combat, showcasing a different aspect of celestial fortune-telling.
- The job's limit break animation, "The Pulse of Life," creates a massive, beautiful constellation on the ground that erupts with healing light, one of the most visually striking healer limit breaks in the game.


