Unmaking trial guide
Unmaking source-backed trial guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Trial quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Trial quick facts
Borne by the key on a gleaming golden path, you emerge onto the red moon into the midst of carnage. Your faithful allies of the Thirteenth, Zero and Golbez, battle tirelessly to drive back hordes of voidsent, all the while watched by a sinister form in the dark. Wielding the boundless power of the void, the dread sovereign Enuo has risen from depths unfathomable, intent on reducing all existence to still, silent nothingness. Will their bleak vision of a world unmade be realized? Or will life and Light prevail?
- Category: Trial
- Difficulty: normal
- First Appearance: Patch 7.5, *Dawntrail*
- Level: 100
- Item Level Requirement: 755
- Party Size: Full Party (8 players)
- Required Quest: A Grave Presentiment
- Location: The Unmaking, Nihil
- Region: ???
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Unmaking.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Unmaking has local boss notes for: Sovereign of Naught: Enuo. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Meteorain: Party-wide magical damage.
- Naught Grows: The boss faces the voidgate in the background and tethers it with blue arrows, indicating a large late-telegraphed point-blank AoE centered on the portal. Move away from it.
- Gaze of the Void, the boss summons ten orbs around it in a clockwise pattern. The first two orbs will have the last two orbs beneath them. The orbs will each use an untelegraphed frontal conal AoEs in the order they spawn, starting from the glowing orb. Rotate close to the middle to dodge the AoEs, keeping in mind that the first two sectors hit will be hit again later.
- Deep Freeze: Flare markers on each tank, dealing magical damage.
- Naught Hunts: Tethers two random players to small portals, which will them follow them and leave a trail of untelegraphed circle AoEs (Endless Chase). Being hit by these does not inflict Vulnerability Up.
- Naught Hunts Another: The AoEs will begin chasing two other players, indicated by the players tethered to the original targets.
- Shrouded Holy: Targets a healer with a stack marker AoE, dealing magical damage.
- Meltdown: Spawns a baited circle AoE telegraph at each player's position, then marks each player with a spread marker AoE dealing magical damage.
- Vacuum: Spawns eight curved line AoEs of various lengths. The tip of each AoE will spawn a dark orb that will do a late-telegraphed point-blank AoE.
- All for Naught: The boss jumps to the north of the arena and gains Directional Disregard, then becomes untargetable and begins an adds phase.
- The void's power ravages your corporeal form. All players will be inflicted with Unbecoming, dealing minor damage-over-time during this phase.
- A proximity AoE telegraph (Looming Emptiness) and multiple circle AoEs will appear. The proximity AoE will spawn a large Looming Shadow add that tethers the main tank, while the other AoEs will each spawn an Uncast Shadow add. All adds must be defeated before Power of the Void duty gauge reaches 100, or the party will wipe.
- Nothingless: The Uncast Shadows will use telegraphed line AoEs.
- Upon attacking an add, the combat message Enuo's power is waning! will appear.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Trials (Dawntrail)
- Roulette: Trials
- Time Limit: 60 minutes
- Tomestones: 12 mathematics + 9 mnemonics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Main: FINAL FANTASY V: The Final Battle (Dawntrail)
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.