Wreath of Snakes trial guide
Wreath of Snakes source-backed trial guide: unlock facts, first-clear prep, local mechanic notes, and related wiki source links.
On This Page
- Trial quick facts
- Before queueing
- Boss and mechanic notes
- Duty finder and rewards context
- Completion notes
- Verification boundary
Trial quick facts
Having quelled the raging aramitama of the fearsome Byakko and the fiery Suzaku, the time has come for you and yours to confront the fourth member of this legendary band of heroes: Seiryu. Have no doubt that his trial will prove every bit as challenging as his comrades', for not only must you contend with the auspice himself, but his host of minions as well...
- Category: Trial
- Difficulty: normal
- First Appearance: Patch 4.5, *Stormblood*
- Level: 70
- Item Level Requirement: 365
- Party Size: Full Party (8 players)
- Required Quest: Surpassing the Samurai
- Entrance: The Ruby Sea
- Entrance Coordinates: 37.5, 15.4
- Location: The Wreath of Snakes
- Region: Othard
Before queueing
Use the quick facts to check level, item level, party size, required quest, entrance, roulette, and time limit before queueing for Wreath of Snakes.
- Repair gear and meet the listed level/item-level requirements.
- Tell the party if it is your first clear.
- Use the local wiki link for exact duty facts and related articles.
Boss and mechanic notes
Wreath of Snakes has local boss notes for: Auspice: Seiryu. These notes are pulled from the local wiki and should be treated as source-backed prep unless separately marked as human-reviewed strategy.
- Fifth Element - Room-wide AoE
- Infirm Soul - Tank buster
- Serpent Descending - Circle AoE marker on 4 players
- Onmyo Sigil - Teleports and creates a symbol which determines the effect:
- Kuji-kiri - Covers the ground in a grid of line AoEs, stand in between to avoid them
- Forbidden Arts - Line stack marker that fires twice!
- Summon Shiki - Summons some of the following in a fixed sequence:
- Strength of Spirit - (Phase 1 Only) Knockback + heavy damage and stun. Transitions fight to Phase 2. Damage is based on how much mana meter filled during Numa-no-shiki and Doro-no-shiki add phase. At 100%, this results in a wipe.
- Serpent Ascending - (Phase 2 Only) Creates circles that players must stand in, or they explode dealing damage and Damage Down stacks to the group.
Duty finder and rewards context
Use this section to decide whether the duty belongs in roulettes, high-end queues, mentor roulette, or repeat farming.
- Duty Finder: Trials (Stormblood)
- Roulette: Trials
- Time Limit: 60 minutes
- Tomestones: 15 poetics
Completion notes
After your first clear, check whether the duty has mapping, clear, Blue Mage, loot, music, or collection reasons to return.
- Music: Phase 1: Answer on High
- Music: Phase 2: From the Dragon's Wake
Verification boundary
This page is generated from local TJPedia wiki data. It does not invent missing mechanics, NPC coordinates, loot tables, or current-party-finder strategies. High-end positioning and current-prog tactics still need human review before being labeled as a full strategy guide.
- Source-backed: duty facts, local boss notes, achievements, and music.
- Needs human review: exact high-end progression strategy.
- Use official patch notes for changed requirements or rewards.
Related on TJPedia
Sources
Auto-draft eligible, human review required for volatile guide updates.