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WIKI/trials/Wreath of Snakes

Wreath of Snakes

Stormblood

Overview

Having quelled the raging aramitama of the fearsome Byakko and the fiery Suzaku, the time has come for you and yours to confront the fourth member of this legendary band of heroes: Seiryu. Have no doubt that his trial will prove every bit as challenging as his comrades', for not only must you contend with the auspice himself, but his host of minions as well...

Strategy Notes

  • Yin-yang Symbol: Run away; creates a point-blank AoE

  • Serpent-eye Sigil (serpent ring): Get close; creates large aoe with safezone around him

  • Ao-no-shiki and Aka-no-shiki (blue & red wheels): 1 blue wheel tethers to a player and creates a line stack marker. 2 red wheels each tether to a player, then charge through them in a line and knock them back. Point the red wheels' tethers away from the stack. In phase 2, the red wheels may knock players into the water, so tethered players should stand close to them and face them north.

  • Iwa-no-shiki (fire beast): Two appear and jump to the edge. They each use 10-Tonze Swing (AoE centered on themselves), followed by Kanabo (tether on one party member which turns into a cone AoE). Tethered players should move to edges so the party doesn't need to dodge.

  • Ten-no-shiki (flying creatures): Create wide line aoes across the arena

  • (Phase 1 Only) Numa-no-shiki and Doro-no-shiki (head creatures): Summoned in 2 waves of 1 large head and 3 small heads each. They explode when killed (large ones deal much more damage), so try to space apart kills so healers have time to heal between explosions. Must be killed before Seiryu's mana bar fills or the party will wipe.

Boss Encounters

Auspice: Seiryu

  • Fifth Element - Room-wide AoE
  • Infirm Soul - Tank buster
  • Serpent Descending - Circle AoE marker on 4 players
  • Onmyo Sigil - Teleports and creates a symbol which determines the effect:
  • Kuji-kiri - Covers the ground in a grid of line AoEs, stand in between to avoid them
  • Forbidden Arts - Line stack marker that fires twice!
  • Summon Shiki - Summons some of the following in a fixed sequence:
  • Strength of Spirit - (Phase 1 Only) Knockback + heavy damage and stun. Transitions fight to Phase 2. Damage is based on how much mana meter filled during Numa-no-shiki and Doro-no-shiki add phase. At 100%, this results in a wipe.
  • Serpent Ascending - (Phase 2 Only) Creates circles that players must stand in, or they explode dealing damage and Damage Down stacks to the group.

Duty Information

  • Duty Finder: Trials (Stormblood)
  • Roulette: Trials
  • Time Limit: 60 minutes
  • Tomestones: 15 poetics

Music