Samurai
Samurai
Quick Facts
- Role: Melee DPS
- Weapon: Katana
- Armor Type: Striking (Maiming prior to Endwalker)
- Expansion Introduced: Stormblood (Patch 4.0)
- Starting Level: 50
- Base Class: None (Starts as a Job)
- Primary Resource: Kenki Gauge, Sen
- Job Gauge: Kenki Gauge
Overview
The Samurai is a melee DPS job in Final Fantasy XIV that embodies the pinnacle of traditional Far Eastern swordsmanship. Wielding a single katana with lethal precision, the Samurai is classified as a "selfish DPS," a designation meaning its toolkit is almost entirely dedicated to maximizing its own formidable personal damage output, offering little in the way of direct party utility. Introduced in the Stormblood expansion, the job begins at level 50, allowing seasoned adventurers to immediately step onto the path of the blade. The Samurai's gameplay is defined by methodical, flowing combos, the strategic building and spending of symbolic resources called Sen, and the climactic release of powerful, cinematic iaijutsu techniques.
History & Lore
The Way of the Sword in the Far East
The martial and philosophical traditions of the Samurai originate not in Eorzea, but in the isolated island nation of Hingashi and the broader Far Eastern continent of Othard. There, the way of the sword—kenjutsu—is a discipline that transcends mere combat. It is a path of spiritual refinement, demanding unwavering discipline, mental clarity, and a commitment to a personal code of honor. For centuries, samurai served as the noble warrior class, protectors of lords and enforcers of order, their lives governed by the tenets of bushido.
The Samurai in Eorzea
Following the reopening of Hingashi's ports and increased contact with Eorzea after the events of the Dragonsong War, elements of Far Eastern culture began to filter westward. Among these were the teachings of the sword. The Samurai job represents an Eorzean adventurer's mastery of this imported martial art. While not bound by the feudal structures of Hingashi, the Eorzean Samurai adopts the discipline's core principles: the pursuit of perfection in form, the harmonious balance of mind and body, and the decisive, singular focus required to make one's blade an extension of the self.
The job's questline follows the Warrior of Light as they learn from a wandering Samurai master, Musosai, and later his successors. This narrative emphasizes the philosophical weight behind the techniques, exploring themes of legacy, the true meaning of strength, and the responsibility that comes with wielding such power. The Samurai is not a mere mercenary with a katana; they are an artist of the blade, and every battle is a canvas.
Gameplay
The Samurai's playstyle is a rhythmic dance of building resources and spending them in devastating bursts. It is a job with a high skill ceiling, rewarding precise execution, optimal rotation planning, and keen awareness of fight timelines.
Core Mechanics & Job Gauge
- The Kenki Gauge: This is the Samurai's primary secondary resource, a bar that fills as they execute weaponskills. Kenki is spent on a variety of potent, off-global-cooldown abilities (Shinten for direct damage, Gyoten and Yaten for movement, Third Eye for mitigation) allowing for flexible, moment-to-moment decision-making.
- Sen: Represented by three kanji symbols that appear above the Kenki Gauge—Setsu (Snow), Getsu (Moon), and Ka (Flower)—Sen are built by completing specific three-step combo endings. A Samurai can hold up to three Sen simultaneously. These are not spent like Kenki but are instead consumed as the "cost" for the job's most powerful techniques.
- Iaijutsu: This is the climax of the Samurai's rotation. By sheathing their blade and focusing their Sen, the Samurai can unleash one of three monumental strikes:
- Higanbana: Consumes 1 Sen (Setsu). Deals initial damage and applies a potent, long-lasting damage-over-time effect to a single target. The foundation of the Samurai's sustained damage.
- Tenka Goken: Consumes 2 Sen (Getsu and Ka). A sweeping frontal cone attack that deals heavy area-of-effect damage.
- Midare Setsugekka: Consumes 3 Sen (Setsu, Getsu, and Ka). The Samurai's signature technique—a single-target strike of catastrophic power, representing the peak of their burst damage.
Rotation & Playstyle
The Samurai's gameplay loop revolves around a consistent core rotation to generate Kenki and build Sen, punctuated by the timely execution of Iaijutsu. The basic combos are:
- Hakaze > Shifu > Kasha: Grants the Getsu (Moon) Sen and a personal attack speed buff.
- Hakaze > Jinpu > Gekko: Grants the Setsu (Snow) Sen and a personal damage buff.
- Hakaze > Yukikaze: Grants the Ka (Flower) Sen.
Mastery involves weaving Kenki spenders between global cooldowns, maintaining 100% uptime on the Higanbana damage-over-time effect, and aligning the powerful Midare Setsugekka and later abilities like Ogi Namikiri with party buff windows for maximum effect. The job's later abilities, such as Tsubame-gaeshi (which allows for an immediate double Iaijutsu) and the Ogi Namikiri finisher, add further layers of complexity and burst potential to the rotation.
Key Abilities (Thematic Highlights)
- Third Eye: A unique defensive ability. When activated, it grants a short window where taking damage builds Kenki and unlocks Merciful Eyes (a small self-heal) or Seigan (a Kenki-generating counter). This embodies the Samurai's heightened battle awareness.
- Meikyo Shisui: Instantly allows the execution of up to three combo-finishing moves without their prerequisites. This represents a moment of supreme focus and technical perfection.
- Iaijutsu: The entire mechanic thematically represents the concept of Iaidō, the art of the quick-draw strike. The sheathing of the blade is a moment of gathering focus before an unstoppable, singular cut.
Trivia
- The Samurai was the second job introduced without a base class, following the Heavensward Red Mage.
- The three Sen symbols—Snow, Moon, and Flower—are a classic poetic motif in Far Eastern art and literature, often representing beauty and the ephemeral nature of life, contrasting with the lethal purpose they serve in gameplay.
- Many Samurai ability names are derived from historical Japanese sword techniques or poetic concepts. For example, "Midare Setsugekka" loosely translates to "Chaos of the Snow Moon Flower."
- The job's Striking armor shares its design model with Monk gear, though it is typically recolored and features aesthetics more in line with traditional samurai attire, such as hakama pants and jinbaori vests.
Related Articles
- Stormblood
- Hingashi
- Melee DPS
- Monk
- Iaijutsu