Summoner
Summoner
Quick Facts
- Role: Magical Ranged DPS
- Weapon: Books and Grimoires
- Armor: Caster Attire (Intelligence-based)
- Base Class: Arcanist
- Starting Level: 30 (requires Arcanist at level 30)
- Expansion Introduced: A Realm Reborn (2.0)
- Primary Resource: MP, Aetherflow Gauge, Attunement Gauge
- Core Mechanic: Primal Summoning Cycle, Demi-Summons
Overview
The Summoner is a magical ranged DPS job in Final Fantasy XIV that commands the power of primals. Evolving from the scholarly discipline of Arcanistry, Summoners do not perform full, world-threatening summonings. Instead, they channel the essence and memories of defeated primals through their soul crystal, manifesting their power in controlled, tactical bursts. This unique art transforms the very forces that have historically endangered Eorzea into a formidable weapon wielded for its defense. Gameplay is defined by a dynamic rotation that cycles through the elemental might of three core primals—Garuda, Titan, and Ifrit—culminating in the awe-inspiring summoning of demi-primals like Demi-Bahamut and Demi-Phoenix.
History and Lore
Origins and the Allagan Legacy
The modern art of summoning finds its dark roots in the ancient Allagan Empire. The Allagans were the first to systematically study, capture, and weaponize primals, a practice epitomized by their creation of the dreaded Dalamud, an orbital prison for the elder primal Bahamut. While the empire fell, records of their techniques survived in fragments. The Summoner's soul crystal is a relic of this era, containing the crystallized knowledge and aetheric patterns of Allagan primal binding.
For centuries, this knowledge was considered too dangerous to pursue. The act of summoning a primal traditionally requires immense faith, concentrated prayer, and a vast reservoir of aether—often in the form of crystals—typically leading to the creation of a fully autonomous, tempering entity. The Summoner's path is a radical departure from this.
The Modern Discipline
The breakthrough of modern Summoners was the realization that one need not create a new primal. By using the soul crystal as a focus, a practitioner can channel the concept of a primal whose aetheric signature has already been imprinted upon the world. The Summoner calls upon the "memory" of the primal, drawing forth its power and attributes without manifesting its full consciousness or will. This process requires immense scholarly discipline, aetherial control, and a strong will to avoid being influenced by the primal's residual nature.
A Summoner is, at their core, a scholar of the arcane and the historical. They must deeply understand the nature, history, and elemental alignment of the primal they wish to channel. This makes the job a natural evolution for an Arcanist, who is already trained in geometric magic, aetherial manipulation, and scholarly research. The Summoner turns this academic prowess toward the most dangerous subjects imaginable, mastering them to protect others from their kind.
The Primals of the Summoner
The core trio of a Summoner's arsenal are the primals of the beast tribes encountered early in the Warrior of Light's journey:
- Garuda (The Lady of the Vortex): Channeling Garuda grants the Summoner swift, wind-aspected spells and enhanced mobility, reflecting the primal's swift and merciless nature.
- Titan (The Lord of Crags): The essence of Titan provides sturdy, earth-aspected magic that offers moments of stability and potent, focused damage, mirroring the primal's defensive and relentless power.
- Ifrit (The Lord of the Inferno): Ifrit's fire is channeled into devastating, cast-time spells that deliver immense burst damage, embodying the primal's raw, destructive fury.
By mastering this elemental cycle, the Summoner builds towards their ultimate expressions of power: the Demi-Summons. These are semi-autonomous, scaled manifestations of legendary beings.
- Demi-Bahamut: Channeling the dread wyrm of the Allagan Empire, the Summoner calls forth a spectral, miniature version of Bahamut that executes a devastating astral flare.
- Demi-Phoenix: Following the cycle of destruction and rebirth, the Summoner can later channel the essence of the primal Phoenix, which heals allies while bathing enemies in cleansing, fiery light.
Gameplay
The Summoner's gameplay was comprehensively redesigned in Endwalker (6.0), shifting from a damage-over-time (DoT) focused pet job to a fluid, spellcasting rotation centered on primal attunement.
Core Rotation and Primal Cycle
The Summoner's rotation is built around a predictable, repeating cycle. Using their base spell, Ruin (and its upgrades), the Summoner generates resources to enter elemental phases.
- Summoning the Triad: The abilities Summon Garuda, Summon Titan, and Summon Ifrit are used on cooldown, initiating an "attunement" to that primal.
- Elemental Phases: Upon summoning one of the triad, the Summoner's Ruin spell transforms into two primal-specific abilities (e.g., Garuda's Slipstream and Aerial Blast). Using these abilities consumes the attunement. Each primal's phase offers a distinct playstyle:
- Garuda: Provides instant-cast, mobility-focused spells.
- Titan: Grants spells with short cast times and potent potency.
- Ifrit: Requires longer cast times but delivers the highest single-target damage of the trio.
- The Demi-Summons: After cycling through the three core primals, the Summoner can call upon their greater powers.
- Summon Bahamut: Transforms Ruin into Astral Impulse and grants the powerful Wyrmwave as an instant cast. This phase culminates in the ability Akhmorn, a massive burst of damage.
- Summon Phoenix: Available after Demi-Bahamut, this phase transforms Ruin into Fountain of Fire and grants Scarlet Flame. It also applies a healing-over-time effect to nearby allies with Everlasting Flight.
Utility and Resources
- Aetherflow: A core resource carried over from Arcanist. Abilities like Energy Drain and Fester consume Aetherflow stacks for damage and resource generation.
- Carbuncle: The Summoner's constant arcane familiar, primarily used for its utility ability Radiant Aegis, which grants a damage-absorbing shield.
- Searing Light: A party-wide damage buff, representing the Summoner coordinating their primal energies to empower allies.
- Swiftcast and Resurrection: As a caster with roots in Arcanistry, the Summoner retains vital utility for movement and recovery, able to resurrect fallen allies in combat.
Playstyle Identity
The modern Summoner is characterized by its accessibility, fluidity, and spectacle. Its rotation is straightforward and highly mobile for a caster, with many instant-cast spells woven between harder-hitting casts. The job offers a satisfying, visual spectacle as the Summoner cycles through different elemental effects and is periodically accompanied by majestic demi-primals. It serves as an excellent introduction to caster DPS while maintaining a high skill ceiling through optimization of its rigid but potent rotation.
Trivia
- The Summoner's original incarnation, from A Realm Reborn through Shadowbringers, was a complex job focused on managing multiple Damage-over-Time spells and pet commands for Ifrit-Egi, Titan-Egi, and Garuda-Egi. The Endwalker rework simplified and unified this fantasy.
- The questline to unlock the Summoner job involves confronting the lingering trauma and memories of the Seventh Umbral Calamity, directly tying the job's mastery to overcoming the legacy of Bahamut.
- In PvP (Crystalline Conflict), the Summoner's gameplay is further condensed into a single, fluid gauge where using Ruin fills a meter to unleash primal abilities, culminating in a powerful summon like Demi-Bahamut or Demi-Phoenix.
- The job's aesthetic and ability names are deeply rooted in Final Fantasy series tradition, with "Demi-Bahamut" and "Akhmorn" (a reference to Akh Morn, Bahamut's signature attack) being classic summons and abilities.
Related Articles
- Arcanist
- Scholar
- Primals
- Bahamut
- Allagan Empire