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WIKI/trials/extreme/Containment Bay Z1T9 (Extreme)

Containment Bay Z1T9 (Extreme)

extremeHeavensward

Overview

You hold a tomestone recovered from the research facility of Azys Lla. According to Unukalhai, this recording device contains the data required to generate a simulacrum of Zurvan at the peak of his original, unmitigated power─the final trial of a program designed to test the mightiest of Allag's elite champions. If you would subject yourself to the dangers of this ancient challenge, you need only approach the verification node and stretch forth your hand...

Strategy Notes

  • Zurvan starts the fight chained to the center of a circular platform, unable to move.
  • 15 seconds into the fight, Zurvan will destroy the eastern quadrant of the arena. 10 seconds later he will destroy the northern quadrant, and then finally the western quadrant.
  • Zurvan descends, unbound from his chains.
  • The arena transforms, now having a deadly ring of fire that deals 9999 damage to those who step outside.
  • Damage from the cage phase carries over to this phase. As a result, groups will almost always skip the first rotation of attacks.
  • The healer marked with the orange arrow should find a spot away from the group but still avoid lava patches.

Boss Encounters

The Demon: Zurvan

  • Detailed mechanics not available from the source page.

Phase 1 - 100% - 75%

  • This attack is always paired with Flame Halberd
  • There is not enough space in the arena for the two unmarked healers to avoid damage. Healers will need to stand in one player's fireball.
  • Fireballs leave lava patches on the ground afterwards that give Fire Resistance Down while inside. Move out of them quickly.
  • Always paired with Twin Spirit. Spread around the room's edges but avoid standing in the Twin Spirit's path.
  • Deals increased damage to the player closest to Zurvan. Ensure the second tank is up front.
  • If Soar was in a equal three-pronged pattern, the following Twin Spirit will cut the arena equally into sixths .
  • Each player marked with Flame Halberd should take a different safe spot. The healers can choose any.
  • If Soar was in an asymmetrical pattern across the center, the following Twin Spirit will split the arena in two halves .
  • Three DPS/tanks should move to one half of the arena and the other three to the other half, distancing themselves equally along the edge.
  • If Zurvan is in the very center of the room, the tank may have to stand dead center on top of Zurvan.

Phase 2 - 75% - 60%

  • DPS and healers should stack behind the boss for the cast, then, when the cast finishes, the entire group rotates 90 degrees clockwise around Zurvan.

Phase 3 - The Execrated

  • Execrated Will x1
  • Execrated Thew x3
  • Execrated Will x2
  • Execrated Wit x1
  • Execrated Wile x1
  • Execrated Will x1
  • Execrated Wit x1
  • Execrated Wile x1
  • Execrated Thew x3

Duty Information

  • Duty Finder: High-end Trials (Heavensward)
  • Roulette: mentor
  • Time Limit: 60 minutes
  • Tomestones: 25 poetics

Achievements

Music