Overview
As is all too often the case, a primal you felled has once again been summoned. According to Unukalhai, the stakes are even higher this time, as Bismarck's reappearance threatens to hasten the awakening of the Warring Triad─three eikons sealed within the Aetherochemical Research Facility on Azys Lla. Fortunately, you have developed a sound method for slaying flying feathered whales. The Enterprise Excelsior and your island await.
Strategy Notes
- Before you start the encounter, you may want to assign 2 players (usually the healers) to fire the Dragonkiller cannons. If these cannons aren't fired within 10 seconds, Bismarck will disable them.
- One player (usually a ranged) should be assigned to activate the Magitek Field Generator in phase 1. The use and timing is identical to the Hard version of this fight.
- This phase is near identical to the Hard version.
- Bismarck will start by hitting the island and spawning 2 enemies, a melee and a ranged. DPS down both enemies in order to activate the Dragonkiller cannons.
- 35 seconds after the start of the fight, Bismarck will slam the island again with Cetacean Rage. Use the Magitek Field Generator prior to reduce damage to the island.
- When the Dragonkillers are ready to be fired, use them and board Bismarck. The Chitin Carapace can only be damaged while standing on Bismarck proper. This carapace should be easily destroyed in a single round of damage. DPS should use their cooldowns against the carapace.
Boss Encounters
Lord of the Mists: Bismarck
- Detailed mechanics not available from the source page.
Duty Information
- Duty Finder: High-end Trials (Heavensward)
- Roulette: Mentor
- Time Limit: 60 minutes
- Tomestones: 15 Poetics
Achievements
Music
- Phases 1-2: Limitless Blue
- Phase 3: Woe That Is Madness