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WIKI/trials/extreme/Seat of Sacrifice (Extreme)

Seat of Sacrifice (Extreme)

extremeShadowbringers

Overview

Though history will paint them as villains, the Ascians were driven by a deep and abiding desire to which all men may relate, and the minstreling wanderer cannot help but spare a thought for Elidibus, whose demise spelled the end of his people's hopes and dreams. Likening your struggle to that of love, the man weaves a bittersweet tale of passion undying─a tale witnessed by the shimmering spires of the Crystal Tower, to be reflected and retold for generations to come.

Strategy Notes

  • Much like the base encounter, if any DPS player attempts to LB the boss while the boss has any LB gauge stored, the boss will counter with his own Hallowed Ground, no-selling the LB. Hold DPS LB until boss LB is expended.
  • | This phase varies and has no set rotation as the mini-phases depend on which specters of light are called by the boss.
  • | Specters of light appear in strict combos.
  • | Each mini-phase has specific mechanics.
  • | Players will be dealing with the mechanics they learned in the first phase but with increasingly difficult overlap.
  • | Imbued Sabers and To The Limits will occur in between the mini-phases - remember what the spell was for later!

Boss Encounters

Warrior of Light: Elidibus

  • Detailed mechanics not available from the source page.

Positioning Tips

  • Assign clock positions to all players (tanks will be north and south, healers will be east and west, the dps will all have their own intercardinal positions).
  • These general positions will be used throughout the entire encounter for various mechanics.
  • Have the tanks and healers rotate clockwise to pair up with a dps at an intercardinal. These will be your partner pairs for shared mechanics that target specific groups of players or roles.
  • Split the group into two - 1 tank, 1 healer, 2 dps per group.

Bonus Tip

  • Detailed mechanics not available from the source page.

Encounter

  • Terror Unleashed - All players' HP to 1 + debuff, must be healed to full or they will die. The outer arena edge will also be brought in to make it smaller.
  • To The Limit - Boss will charge 1,2 or 3 LB bars. The amount of bars will determine the specific attack players will need to be ready for when he next casts Limit Break.
  • Solemn Confiteor - AoE circles will appear underneath all players, can be bated by all stacking on the boss, waiting for the AoE to drop and then moving.
  • Absolute Stone III - 8-point cleave towards all players, move into assigned clock positions as to not overlap.
  • Note: Solemn Confiteor is followed quite quickly by Absolute Stone III - so let the AoEs drop, then move to your clock positions so there is no overlapping.
  • Limit Break (3) - Will call down 4 Radiant Meteors on all the tanks and healers or all the damage dealers, this attack deals massive damage and applies a fire-resist down debuff on players hit so each meteor needs to be sufficiently spaced apart or you will die. Using the partner pairs (made before start of fight) each pair should move to their respective corners as limit break is casting to spread the meteors out.
  • Imbued Saber x2 - Adds elemental effect to weapon. Unlike normal mode (2 elements), extreme has 4 - stone (spread), holy (stack), fire (stop) and blizzard (move). Boss will cast stone first so be sure to spread. Then he will cast either fire or blizzard with NO markers unlike normal mode.
  • Imbued Coruscance - AoE sword attack and two imbued element attacks. If you see swirls around the sword this means a donut AoE and you need to get in. If not, then get out as to not get hit with the point blank AoE. Be mindful of the two imbued elements - the first is always stone so be sure to be in clock positions, again if the second if fire then stop moving, if blizzard keep moving.
  • To The Limit - Will charge two bars.
  • Sword of Light - Will spawn three swords around edge of the platform. These will draw three triangles over the platforms and players will need to find the safe spot which will always be on one edge of the platform. To spot this look for a sword that has not drawn on the outer platform edge and move there.
  • Absolute Holy - (happens simultaneously with Sword of Light) Stack-up marker on a player that you will need to share the damage with in the safe spot above.
  • Limit Break (2) - Will target each healer with Radiant Desperado a shared line attack that deals high damage and a physical vulnerability up debuff on anyone hit. Split into two groups (decided at start of fight) to share the damage with each healer.
  • To The Limit - Will charge 1 bar.
  • Imbued Saber x2 - second round is the opposite of the first round. So the first cast will be holy - which requires you to stack to share the damage. Second imbued saber will be fire or blizzard - whichever of the two you didn't have in the first round.
  • Imbued Coruscance - AoE sword attack type is the other of what was used in round one. So if it was - in originally (for donus AoE), then it will be out (point blank AoE) the second time around. Remember to also stop or move as necessary.
  • Limit Break (1) - Will target one tank, one healer and one dps (completely random) for high damage - split into role positions to avoid overlap. Both tanks should stand on north side, damage dealers should stay south and healers can go east or west.
  • The Bitter End - High damage tankbuster and physical vulnerability up debuff. (tank swap and cooldowns required).
  • Summon Wyrm - Bahamut appears in the north - move to the opposite side, at the same time Solemn Confiteor will be cast so players need to stack and wait for the circles to drop and then move to the safe side that Bahamut is not on. There will also be 1 player afflicted with a gaze attack (that afflicts players with damage down) - all players should stay in melee range of boss to continue attacking, while the gaze player moves to max melee range - this way players can continue attacking and not worry when the gaze attack goes off.
  • Elddragon Dive - Will deal high raid-wide damage - shield and heal.
  • Specter of Light - Both moves to the north and add phase begins - each specter add has specific abilities.

Duty Information

  • Duty Finder: High-end Trials (Shadowbringers)
  • Roulette: Mentor
  • Time Limit: 60 minutes
  • Tomestones: 25 poetics

Achievements

Music