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WIKI/trials/hard/Thornmarch (Hard)

Thornmarch (Hard)

hardA Realm Reborn

Overview

Good King Moggle Mog, the Twelfth of His Name, has once more been called forth by the Mogglesguard. Though the king is not considered a primal in the strictest sense, he poses a threat not unlike that of the beastman gods, in that his influence could corrupt his people's peaceful nature. And so, like those other aether-starved beings, he too must be felled for the sake of the realm.

Strategy Notes

  • Owing to its lack of an ilvl sync, enemies' health can be downed quickly and thus not all mechanics listed below may be experienced. Initially, the Mooglesguard must be defeated before the boss, Good King Moggle Mog XII, appears. Each of the moogles has a class/job and name to tell them apart:
  • Moogles will gradually pop up over time, with only Kupdi Koop present at the start. He uses Spinning Mogshield, a point-blank AoE, but has nothing else noteable. Immediately after Kupdi Koop is defeated, Kupqu Kogi and Kupta Kapa will spawn. Kupqu Kogi casts Mograin of death, a damage AoE cast on every player, who should spread out to avoid overlapping, while Kupta Kapa casts 1000 Kuporize Swipe, a cone frontal AoE. Once they are defeated, Puksi Riko and Kupli Kipp will appear and attack. Puksi Riko casts Moogleday Night fever, a line AoE, while Kupli Kipp casts Pom Holy, a small damage AoE that may force players to begin dancing for a few seconds.
  • The last two Mooglesguard, Pukla Puki and Pukna Pako, will then drop down into the arena. Pukla Puki casts Pom Meteor, which summons 4 meteors signaled by falling Moogle heads towards red circles. Players should go into these circles to prevent the Moogle heads from hitting the ground and inflicting unavoidable damage. Meanwhile, Pukna Pako will cast a tankbuster, Moogle Thrust, so tanks should prepare with mitigation abilities. Once they are defeated, all the Mooglesguard will get up, now untargettable, and summon the boss, Good King Moogle Mog XII. The King casts Memento Moogle, inflicting hard unavoidable damage, while the Mooglesguard disappear and leave you to fight the King.
  • The King will be the only enemy targettable, and defeating him will the end the trial, but this phase will have many mechanics to look out for:
  • After that, the King casts Pom Holy, as well as a tankbuster, 1000 Kuponze Charge. The King then repeats the Good King's Decree cycle as shown above until he is defeated.

Boss Encounters

King of Moogles: Good King Moggle Mog XII

  • Whiskerwall Kupdi Koop - Paladin
  • Woolywart Kupqu Kogi - Archer
  • Pukla Puki the Pomburner - Black Mage
  • Pukna Pako the Tailturner - Rogue
  • Furryfoot Kupli Kipp - White Mage (uses Blue Mage spell Pom Cure)
  • Ruffletuft Kupta Kapa - Warrior
  • Puksi Piko the Shaggysong - Bard

Duty Information

  • Duty Finder: Trials (A Realm Reborn)
  • Roulette: trials
  • Time Limit: 60 minutes
  • Tomestones: 12 poetics

Music